George Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (3, -20, D:1) 16 sling bullets (3, -13, D:1) a +0 ring mail (8, -12, D:1) a +0 short sword (8, 17, D:1) 20 stones (11, -1, D:1) a +0 club (20, -5, D:1) 7 tomahawks (23, -9, D:1) a +0 club (24, -26, D:1) a +0 robe (32, 5, D:1) 20 bolts (33, 9, D:1) a +0 club (37, -26, D:1) a +0 dagger (39, -9, D:1) 19 bolts (41, 11, D:1) a +0 club (58, -30, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) a +0 spear (2, 1, D:2) a +0 dagger (17, 27, D:2) 26 arrows (19, 26, D:2) 13 arrows (20, 17, D:2) 10 stones (24, 11, D:2) a +0 club (24, 12, D:2) a +0 leather armour a +0 mace (27, 18, D:2) a +0 short sword a +0 club a stone (28, 18, D:2) a stone (32, 12, D:2) a cursed +0 ring mail (33, 21, D:2) a +0 chain mail (34, 18, D:2) 25 stones (37, 20, D:2) a +0 dagger (38, 6, D:2) a +0 dagger a +0 club (40, 5, D:2) a +0 club (40, 7, D:2) a +0 club a +0 dagger a +0 helmet a +0 animal skin a +0 whip (40, 8, D:2) a +0 dagger a +0 club a +0 dagger (45, 3, D:2) a +0 leather armour Level 3 of the Dungeon (0, 3, D:3) a wand of random effects (31/48) (2, 5, D:3) a +0 dagger (6, -4, D:3) a +0 chain mail (11, -1, D:3) a +0 hand axe a +0 hand axe (12, -8, D:3) a +0 dagger (12, -3, D:3) 19 arrows (12, 0, D:3) a +0 hand axe (13, -9, D:3) a +0 leather armour (14, -9, D:3) a +0 club a stone (14, 7, D:3) a +0 dagger (15, -14, D:3) a +0 whip (15, -11, D:3) a stone (15, -10, D:3) a stone (16, -9, D:3) a +0 helmet (17, -18, D:3) 27 stones (18, 5, D:3) a +0 naga barding (22, -17, D:3) 31 stones (22, -7, D:3) a +0 club (24, 20, D:3) a cursed -2 dagger (25, 1, D:3) a +0 club (25, 19, D:3) a +0 dagger a +0 robe (25, 21, D:3) a +0 club a +0 mace (26, 14, D:3) a +0 club (26, 20, D:3) a +0 dagger (28, 9, D:3) a +0 flail a +0 ring mail (29, -13, D:3) a +0 ring mail (29, 7, D:3) a cursed +0 dagger a cursed +0 leather armour a +0 dagger (30, 7, D:3) a +0 club a +0 spear (31, 2, D:3) a +0 quarterstaff (31, 7, D:3) a +0 spear (32, 3, D:3) a +0 mace (32, 7, D:3) a tomahawk (41, 8, D:3) a +0 club a +0 leather armour (42, 8, D:3) a +0 club (42, 19, D:3) a +0 quarterstaff (43, 3, D:3) a +0 club (44, 14, D:3) a +0 hand crossbow (45, 7, D:3) a +0 glaive (48, 15, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 12 sling bullets (28, 14, D:4) a +0 ring mail (32, -18, D:4) a +0 mace (34, -4, D:4) a +0 ring mail (34, -1, D:4) a +0 short sword (34, 0, D:4) 32 stones (41, 17, D:4) a Young Poisoner's Handbook (42, 25, D:4) a +0 trident (44, 16, D:4) a +0 ring mail (52, 3, D:4) 13 sling bullets (52, 9, D:4) a +0 flail of crushing (53, 8, D:4) 9 poisoned needles Level 5 of the Dungeon (0, 0, D:5) the +2 robe of the Moon {rElec rN+++ MP+9 Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It renders you almost immune to negative energy. It affects your magic capacity (+9). 4 potions of ambrosia 2 potions of lignification 3 potions of degeneration (4, 14, D:5) a +0 scythe a +2 robe of cold resistance (6, 29, D:5) a +0 dagger (15, 40, D:5) 12 poisoned bolts (20, 23, D:5) a +0 trident (28, 31, D:5) a +0 whip (38, 38, D:5) a +0 blowgun Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (2, 31, D:6) 16 poisoned bolts (17, 14, D:6) a giant frog corpse (skeletalised by now) (19, -2, D:6) a +0 giant spiked club the Ecumenical Temple