George Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 5, D:1) 11 bolts (4, -18, D:1) a +0 ring mail (9, -27, D:1) a +0 leather armour (9, -23, D:1) 17 stones (9, 9, D:1) a +0 club (18, 7, D:1) 18 bolts of flame (24, 0, D:1) 14 stones (34, -13, D:1) a +0 whip (35, 10, D:1) a +0 scale mail (37, 25, D:1) a +0 club (45, -18, D:1) a +0 club Level 2 of the Dungeon (0, 2, D:2) a stone (0, 3, D:2) a stone (1, 6, D:2) 2 stones (4, 4, D:2) a +0 club (11, 22, D:2) a +0 ring mail (14, 13, D:2) a +0 dagger (19, -1, D:2) a +0 whip (20, 4, D:2) a stone (21, 4, D:2) a stone (24, 4, D:2) a +0 dagger (39, 1, D:2) a +0 leather armour (42, 26, D:2) a stone (44, 27, D:2) a stone (45, 27, D:2) a stone (46, 27, D:2) a stone (48, 27, D:2) a +0 dagger a +0 hunting sling 13 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail a cursed -1 short sword (2, 1, D:3) a +0 spear (2, 5, D:3) a rat corpse (skeletalised by now) (8, 10, D:3) a +0 leather armour (9, 18, D:3) a +0 club a +0 club a hobgoblin corpse a kobold corpse (9, 27, D:3) a quokka corpse (11, 7, D:3) a +0 helmet (19, 34, D:3) a +0 robe (20, 19, D:3) a +0 mace