George Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -15, D:1) a +0 club (4, -27, D:1) a +0 short sword (10, -27, D:1) a +0 dagger (10, 3, D:1) a +0 leather armour (11, 2, D:1) a +0 club (21, -14, D:1) 2 stones (21, -13, D:1) a cursed -1 club (21, -12, D:1) 2 stones (23, -28, D:1) a cursed -1 club (25, -32, D:1) 18 bolts (33, -27, D:1) a +0 dagger (37, -28, D:1) 19 stones (38, 5, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (26, 37, D:2) a cursed amulet of inaccuracy (30, 26, D:2) a +0 flail (32, 22, D:2) a +0 leather armour (35, 33, D:2) a +0 dagger (36, 33, D:2) a +0 club (38, 32, D:2) a book of Clouds (39, 12, D:2) a stone (41, 26, D:2) 25 sling bullets (44, 5, D:2) a +0 dagger (55, 46, D:2) a +0 scale mail (57, 18, D:2) a +0 club (59, 9, D:2) 19 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, 10, D:3) a +0 leather armour (7, 8, D:3) a +0 leather armour a +0 dagger a +0 ring mail a +0 war axe a +1 ring mail of cold resistance a +0 flail (9, 20, D:3) a potion of poison (19, 11, D:3) a +3 dagger (21, -1, D:3) 23 stones (24, -5, D:3) 3 stones (24, 18, D:3) a scroll of magic mapping (25, 16, D:3) 13 gold pieces (26, -5, D:3) a stone (27, -4, D:3) a stone