George Level 1 of the Dungeon (0, 0, D:1) 20 stones (0, 5, D:1) a +0 robe (1, -9, D:1) a +0 dagger (3, -2, D:1) a cursed -2 short sword a stone (6, 1, D:1) a +0 hunting sling (8, -5, D:1) 2 stones (12, -16, D:1) 13 bolts (14, 3, D:1) 21 stones (17, -4, D:1) a +0 club (23, -10, D:1) 3 stones (24, -1, D:1) a +0 short sword (26, -10, D:1) a +0 dagger (27, -8, D:1) a stone (35, -15, D:1) a +0 club (38, -13, D:1) 24 sling bullets (45, -16, D:1) 10 stones (46, 17, D:1) a +0 club (47, -2, D:1) a +0 robe (50, -2, D:1) a cursed +0 dagger (51, -8, D:1) a +0 club (52, 1, D:1) a +0 club (52, 3, D:1) a +1 cloak Level 2 of the Dungeon (0, 0, D:2) a stone (1, 7, D:2) a +0 whip (8, -16, D:2) a +0 club (15, 8, D:2) a +0 club (16, -6, D:2) a +0 dagger a +0 club (17, -1, D:2) 3 poisoned needles (17, 6, D:2) a +0 club (18, -11, D:2) a +0 club a +0 dagger (19, 2, D:2) a +0 dagger a +0 animal skin (20, -25, D:2) a plain deck of summoning (22, -1, D:2) a +0 club (25, -3, D:2) a +0 club (37, 7, D:2) a stone (37, 9, D:2) a +0 dagger a +0 leather armour (54, 18, D:2) 23 poisoned needles (60, 11, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 trident (0, 4, D:3) a +0 club (0, 8, D:3) a +0 mace a +0 leather armour (0, 10, D:3) a +0 leather armour (7, 6, D:3) 5 javelins (15, 6, D:3) a +0 club (16, -14, D:3) a +0 club 17 stones (17, -8, D:3) a stone (17, 10, D:3) a +0 halberd (18, -20, D:3) 18 arrows (19, -7, D:3) a +0 scale mail (23, -34, D:3) a +0 scale mail (26, -28, D:3) a +0 whip (41, 3, D:3) a +0 short sword (41, 4, D:3) a +0 whip (47, -9, D:3) a +0 cloak (54, 2, D:3) 16 bolts (57, -13, D:3) 5 stones Level 4 of the Dungeon (10, 31, D:4) a scroll of random uselessness a -2 broad axe (14, 12, D:4) 12 steel bolts (14, 37, D:4) a +0 giant club (21, -2, D:4) a cursed +0 falchion a +0 ring mail (22, 0, D:4) a cursed -3 short sword (25, 1, D:4) a +0 whip a +0 ring mail (26, 0, D:4) a +0 dagger a +0 ring mail (26, 1, D:4) a +0 short sword (26, 7, D:4) a +0 ring mail (27, 31, D:4) a +0 short sword (37, 12, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (0, 31, D:5) a +1 hand axe of chopping (unseen) (4, 9, D:5) a +1 flail of protection (5, 29, D:5) 21 sling bullets (8, 7, D:5) a jackal corpse (20, 39, D:5) 20 arrows (26, 8, D:5) a +0 shortbow (37, 40, D:5) a +0 rapier (38, 26, D:5) a +0 buckler (52, 42, D:5) a +0 hunting sling (59, 27, D:5) the +3 ring mail of the Other Side {rF+ rN+ Int-3 Dex+8} It affects your intelligence (-3). It affects your dexterity (+8). It protects you from fire. It protects you from negative energy. the Ecumenical Temple