George Level 1 of the Dungeon (3, -1, D:1) a +0 club a +0 ring mail (12, -39, D:1) 16 stones (28, -52, D:1) a +0 dagger (37, -43, D:1) 20 arrows (44, -23, D:1) a +0 whip (47, -55, D:1) a +0 club (49, -41, D:1) 2 stones (51, -45, D:1) 14 stones (56, -16, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 12, D:2) 25 stones (2, -12, D:2) a +0 club a cursed +0 leather armour (5, 12, D:2) a +0 whip (6, -14, D:2) 28 stones (17, 7, D:2) a +0 dagger (19, -26, D:2) a +0 mace (37, -14, D:2) a +0 rapier a +0 scale mail (44, -2, D:2) 32 stones Level 3 of the Dungeon (2, -11, D:3) a +0 club (3, -37, D:3) a cursed +0 robe (4, -16, D:3) a cursed +0 hand axe a +0 leather armour (12, -15, D:3) 21 stones (12, 6, D:3) a +0 mace (13, -3, D:3) a +0 chain mail (16, -36, D:3) a +0 scale mail (19, 3, D:3) 16 stones (22, -42, D:3) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (22, -15, D:3) a +0 short sword (29, -15, D:3) 22 stones (32, -36, D:3) a +0 helmet (37, -20, D:3) a +0 blowgun 10 poisoned needles (49, -26, D:3) 34 stones Level 4 of the Dungeon (0, 0, D:4) a +0 mace (unseen) (0, 3, D:4) a tomahawk (0, 5, D:4) a +0 dagger (unseen) (1, 2, D:4) a tomahawk (4, 2, D:4) a potion of mutation