George Level 1 of the Dungeon (0, 0, D:1) a +0 mace (1, 6, D:1) 20 stones (4, 6, D:1) a +0 whip (8, 4, D:1) a +0 club (9, -1, D:1) a +0 robe (10, 11, D:1) a +0 leather armour (14, -3, D:1) 23 arrows (15, 0, D:1) 15 stones (18, -18, D:1) a +0 club (20, 8, D:1) a +0 ring mail (22, -11, D:1) a +0 whip (23, 10, D:1) a +0 dagger (33, -13, D:1) a +0 club (33, -6, D:1) a +0 club (38, 13, D:1) a jackal corpse (skeletalised by now) (42, 25, D:1) a +0 club (43, 30, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -2, D:2) a cursed +0 robe (5, 6, D:2) a +0 whip 4 stones a kobold corpse (5, 7, D:2) a quokka corpse (5, 8, D:2) a stone (5, 15, D:2) a cursed +0 leather armour (13, -8, D:2) a +0 whip a kobold corpse (17, -3, D:2) a +0 short sword (21, -4, D:2) a rat corpse (24, 13, D:2) 19 stones (35, 1, D:2) a +2 dagger of draining an adder corpse a kobold corpse (35, 4, D:2) a stone (35, 5, D:2) a stone Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (9, -8, D:4) the +5 leather armour of Rawigham {-Cast Str+10 Dex-5} It affects your strength (+10). It affects your dexterity (-5). It prevents spellcasting. (12, -4, D:4) a +0 flail (12, 0, D:4) a +0 short sword (15, -4, D:4) a +0 leather armour