George Level 1 of the Dungeon (0, 0, D:1) 22 poisoned sling bullets (3, -6, D:1) a +0 robe (4, -18, D:1) a +0 whip (7, 13, D:1) a +0 club (11, 13, D:1) a +0 pair of gloves (21, -2, D:1) 14 sling bullets (24, 3, D:1) 5 tomahawks (24, 5, D:1) a +0 whip (25, -3, D:1) a cursed -2 dagger (29, -13, D:1) 14 gold pieces (38, -9, D:1) a +0 robe (38, 22, D:1) a +0 robe (39, 1, D:1) 21 stones (44, 13, D:1) a +0 hunting sling (50, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 30 sling bullets (7, -3, D:2) a +0 whip a +0 whip (8, -3, D:2) a +0 flail (9, 8, D:2) a +0 long sword (9, 14, D:2) a +0 short sword (13, 10, D:2) a +0 hand axe (14, -24, D:2) a +0 short sword (17, 17, D:2) 9 stones (20, 9, D:2) a +0 whip (22, -28, D:2) a +0 ring mail (23, 15, D:2) a cursed +0 club (24, 20, D:2) 33 stones (29, -25, D:2) a +0 club (33, -25, D:2) 16 stones (34, -20, D:2) a plain deck of summoning (47, 4, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a -3 ring of strength an uncursed ring of teleportation (16, 7, D:3) a +2 helmet (24, 2, D:3) a +0 mace (25, 2, D:3) a +0 trident (unseen) (27, 4, D:3) a +0 hunting sling (31, 7, D:3) a scroll of amnesia