George Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 3, D:1) a +0 short sword (2, -1, D:1) a stone (14, 15, D:1) a giant newt corpse (16, -28, D:1) a ball python corpse (skeletalised by now) (16, -27, D:1) a rat corpse (skeletalised by now) (18, -18, D:1) a kobold corpse (skeletalised by now) (18, 4, D:1) 3 javelins (22, -18, D:1) 4 tomahawks (24, -28, D:1) 15 stones (24, -19, D:1) a giant newt corpse (skeletalised by now) (24, -18, D:1) a rat corpse (skeletalised by now) (25, -18, D:1) a goblin corpse (skeletalised by now) (25, -2, D:1) a +0 club (25, -1, D:1) a +0 club (25, 9, D:1) a +0 club (26, 19, D:1) 3 needles of confusion (28, 4, D:1) a quokka corpse (30, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, -10, D:1) a +0 ring mail (33, 6, D:1) a +0 leather armour (35, -11, D:1) a +0 whip (39, -20, D:1) a +0 dagger (46, -13, D:1) a +0 mace (50, 2, D:1) 7 bolts (55, -8, D:1) 16 sling bullets Level 2 of the Dungeon (0, 0, D:2) 21 sling bullets (3, 0, D:2) a +0 spear (4, -3, D:2) a +0 club (4, 1, D:2) a worm corpse a hobgoblin corpse (10, -3, D:2) 15 gold pieces