George Level 1 of the Dungeon (0, 0, D:1) a +0 club (23, 28, D:1) a +0 large shield (23, 30, D:1) a +0 club (27, 16, D:1) a +0 leather armour (31, 1, D:1) a +0 robe (33, 7, D:1) a stone (34, 11, D:1) 2 stones (34, 13, D:1) 21 stones (43, 35, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 26 stones (3, 13, D:2) a +0 shortbow (5, 27, D:2) a +0 club (5, 38, D:2) a +0 buckler (7, 22, D:2) a +0 club (9, 42, D:2) 17 stones (10, 16, D:2) a throwing net (12, 32, D:2) a +0 vampiric short sword (15, 22, D:2) 18 bolts (16, 43, D:2) a +0 quarterstaff (32, 4, D:2) 4 stones (37, 16, D:2) 21 sling bullets (38, 21, D:2) a +0 club (41, 9, D:2) 18 bolts (42, 31, D:2) a +0 club (48, 38, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (skeletalised by now) (1, -7, D:3) 21 sling bullets (7, -6, D:3) a +0 leather armour (16, -54, D:3) a +0 chain mail (21, -35, D:3) 2 tomahawks (25, -44, D:3) an arrow of frost (26, -48, D:3) a +0 flail (unseen) (28, -39, D:3) a +0 dagger a +0 ring mail (28, -36, D:3) a +0 short sword an orc corpse (skeletalised by now)