George Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 16, D:1) a +0 club (16, 7, D:1) 14 stones (16, 26, D:1) a cursed +0 short sword (17, 21, D:1) a +0 club (18, 24, D:1) a +0 club (19, 22, D:1) a +0 club (22, 0, D:1) a +0 club (39, 21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 4, D:2) a cursed +0 scimitar (4, 36, D:2) a +0 robe (9, 54, D:2) 27 arrows (14, 0, D:2) a +0 short sword 2 stones (14, 42, D:2) a +0 robe (16, 0, D:2) a stone (35, 42, D:2) a +0 dagger (40, 35, D:2) a +0 hunting sling (41, 56, D:2) a +0 dagger (55, 47, D:2) 21 steel sling bullets (58, 39, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 2 poisoned needles (1, 0, D:3) a +0 blowgun a +0 dagger a +0 robe (1, 1, D:3) a poisoned needle (2, -13, D:3) a +0 ring mail (2, -2, D:3) a poisoned needle (2, -1, D:3) a +0 dagger a +0 ring mail (3, -6, D:3) a +0 mace (3, 17, D:3) a +0 dagger a +0 robe a +0 club a +0 scale mail (3, 18, D:3) a +0 dagger a +0 robe (8, 15, D:3) 11 arrows (18, 18, D:3) a +0 leather armour (20, -13, D:3) a +0 mace a +0 leather armour (21, -15, D:3) a cursed +0 short sword 3 stones (21, -14, D:3) a +2 dagger of freezing a +0 robe a +0 whip a +0 robe (21, -13, D:3) a stone (22, -14, D:3) a +0 hand axe a cursed -1 short sword a cursed +0 leather armour (22, -12, D:3) a +0 short sword (26, -25, D:3) a +0 whip (37, -12, D:3) 19 bolts (39, -20, D:3) 4 poisoned needles (41, 7, D:3) a +0 dagger (43, 7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, 0, D:4) a cursed +0 robe (4, 46, D:4) a +0 club (9, 9, D:4) an uncursed amulet of inaccuracy 2 scrolls of amnesia 2 potions of mutation an uncursed ring of wizardry (11, -12, D:4) 16 poisoned needles (12, 45, D:4) a +0 long sword (48, 12, D:4) a +0 scale mail a +0 short sword a +0 leather armour a +0 flail (54, -8, D:4) 22 stones (58, -11, D:4) 25 arrows (62, -4, D:4) the +7 quarterstaff of the Extremes {antimagic, *Rage rPois Str+4 Dex+6} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your dexterity (+6). It protects you from poison. It may make you go berserk in combat. Level 5 of the Dungeon (0, 0, D:5) the +6 spear of Light {flame, rC- Int+7 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It makes you vulnerable to cold. It lets you see invisible. (9, 1, D:5) 23 stones (18, -13, D:5) a +0 chain mail (25, -17, D:5) a +0 spear Level 6 of the Dungeon (2, 3, D:6) a +0 falchion (2, 4, D:6) a +0 hand axe a +0 dagger (4, 4, D:6) a +0 mace a tomahawk (5, 3, D:6) a +0 club a +0 chain mail (6, 4, D:6) a tomahawk a potion of degeneration (10, -2, D:6) a +0 quarterstaff (12, 11, D:6) a scroll of noise the Ecumenical Temple