George Level 1 of the Dungeon (0, 0, D:1) 21 sling bullets (3, -2, D:1) 22 stones (3, 0, D:1) a cursed -3 club (4, -12, D:1) a +0 mace (12, 11, D:1) a +0 short sword (13, 20, D:1) 17 bolts (17, 21, D:1) a +0 dagger (19, 25, D:1) a goblin corpse (skeletalised by now) (29, -30, D:1) a +0 short sword (32, -30, D:1) a stone (34, -28, D:1) a stone (35, -28, D:1) 2 stones (35, -27, D:1) a stone (35, -18, D:1) 18 stones (39, 1, D:1) a +0 robe (42, 2, D:1) a +0 ring mail (45, -10, D:1) a +0 leather armour (48, -5, D:1) a +0 dagger (54, -4, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (1, -2, D:2) a +0 club a goblin corpse (skeletalised by now) (1, -1, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (5, -2, D:2) 12 stones (6, -3, D:2) a +0 club (9, 6, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (23, 3, D:2) a +0 dagger a goblin corpse (26, -6, D:2) a quokka corpse (30, 0, D:2) a stone (31, 5, D:2) a +2 short sword of flaming (32, 0, D:2) 19 poisoned needles (47, -8, D:2) a bat corpse (49, -9, D:2) a giant newt corpse (53, -1, D:2) a +0 spear