George Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 4, D:1) a +0 short sword (8, 10, D:1) a +0 club (10, 22, D:1) a +0 dagger (16, 1, D:1) a stone (18, 2, D:1) a stone (18, 3, D:1) a +0 club (37, 36, D:1) a +0 ring mail (43, 32, D:1) 18 poisoned needles (47, -3, D:1) a +0 spear (47, 0, D:1) a +0 leather armour (48, 26, D:1) 13 sling bullets (50, -2, D:1) 5 stones (52, 50, D:1) 21 stones (55, 32, D:1) 16 stones (60, 12, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a cursed -1 short sword (5, -9, D:2) a cursed -2 spear (9, -21, D:2) a +0 mace (10, 16, D:2) a +2 leather armour of cold resistance (15, -26, D:2) a hobgoblin corpse (skeletalised by now) (18, -26, D:2) a bat corpse (skeletalised by now) (20, 1, D:2) a +0 club (23, 6, D:2) a bat corpse (25, 15, D:2) a +0 ring mail (29, 15, D:2) a +0 club a quokka corpse a jackal corpse a ball python corpse a jackal corpse a bat corpse (39, 3, D:2) a +0 mace (42, 9, D:2) a +0 short sword a kobold corpse (42, 10, D:2) a stone (42, 12, D:2) a stone (45, 5, D:2) 12 poisoned needles (50, -3, D:2) a goblin corpse