George Level 1 of the Dungeon (1, -23, D:1) a +0 buckler (5, -21, D:1) 21 stones (5, -15, D:1) a +0 dagger (5, 16, D:1) 32 stones (13, -1, D:1) 19 stones (17, -4, D:1) 27 stones (28, 9, D:1) a stone (29, 8, D:1) 3 stones (30, 7, D:1) a stone (32, 7, D:1) a +0 short sword (33, 6, D:1) 15 stones (51, -9, D:1) a stone (51, -8, D:1) a stone (51, -7, D:1) a stone (51, -6, D:1) a stone (51, -3, D:1) a +0 whip Level 2 of the Dungeon (4, -5, D:2) a +0 scale mail (8, -5, D:2) a +0 dagger a +0 robe (10, -3, D:2) 18 stones (12, 5, D:2) 18 arrows (17, 25, D:2) a +0 club (24, -10, D:2) a +0 club (30, 11, D:2) 19 poisoned needles (31, -5, D:2) a +0 dagger (34, -3, D:2) a +0 dagger (34, 3, D:2) a +0 dagger 2 stones (35, 3, D:2) a +0 club (36, 3, D:2) a stone a +0 dagger a +0 club a +0 club a +0 club a +0 club a +0 whip a +2 animal skin a cursed -2 helmet a +0 club (37, 3, D:2) a +0 club (37, 24, D:2) 13 arrows of frost (38, 3, D:2) a +0 dagger (39, 3, D:2) 26 stones (43, -9, D:2) 15 arrows (48, 25, D:2) a +0 hunting sling (57, -14, D:2) a stone (57, -11, D:2) a +0 whip (61, -15, D:2) 20 sling bullets of frost (62, 4, D:2) a +0 shield Level 3 of the Dungeon (19, -8, D:3) a cursed -3 mace (36, -5, D:3) a +0 dagger (36, -2, D:3) a stone (37, 0, D:3) a stone (37, 12, D:3) a +0 dagger a +0 leather armour (38, 13, D:3) a +0 dagger a cursed +0 ring mail a +0 club (38, 14, D:3) a cursed -2 dagger a +0 leather armour (43, -2, D:3) a +0 club a +0 club (49, -3, D:3) 10 stones (54, 5, D:3) a +0 hunting sling (57, 9, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (5, -18, D:4) a +0 rapier (10, -23, D:4) 14 sling bullets (11, -18, D:4) a +0 dagger a cursed +0 robe a +0 short sword (16, -18, D:4) 22 stones (17, -7, D:4) a +0 dagger a +0 robe a +0 ring mail a +0 hand axe a +0 chain mail (17, -6, D:4) a +0 dagger 3 tomahawks (18, -23, D:4) a +0 robe (18, -7, D:4) a +0 leather armour (18, -6, D:4) a tomahawk (19, -5, D:4) a tomahawk (21, -12, D:4) a +0 club (25, -6, D:4) a +0 glaive a +0 robe (27, -1, D:4) a +0 dagger a +0 leather armour (27, 0, D:4) a +0 club a +0 scale mail a +0 flail (27, 1, D:4) a +0 flail (31, 16, D:4) 27 stones (33, -27, D:4) 24 arrows of flame (34, -9, D:4) a book of Envenomations Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (4, 3, D:5) a +0 spear (7, 19, D:5) a +2 flail of draining a +0 leather armour (11, -7, D:5) a +0 flail (14, 11, D:5) 12 arrows of flame 14 stones a +0 club a +0 shortbow (15, 9, D:5) an arrow of flame (15, 10, D:5) a stone (16, 15, D:5) a +0 club (18, -13, D:5) a potion of brilliance a potion of ambrosia a wand of frost (0) (19, 15, D:5) 17 sling bullets (21, -13, D:5) a +0 chain mail (21, 26, D:5) a +0 dagger (30, 8, D:5) a +0 mace (33, -3, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 flail (3, -15, D:6) a +0 leather armour (3, -1, D:6) a +0 short sword (4, -16, D:6) an uncursed amulet of inaccuracy a +0 hand axe a +0 mace (5, -15, D:6) a +0 robe a +0 leather armour a cursed -1 dagger a +0 flail (17, -14, D:6) a +0 robe a +0 scythe (21, -18, D:6) a +0 hand axe (26, -1, D:6) a +0 flail (26, 9, D:6) 9 stones (27, -5, D:6) a potion of ambrosia (27, -1, D:6) a +0 shield a +0 scale mail a +0 spear (28, -3, D:6) a +0 scythe of slicing (28, -2, D:6) a cursed -3 spear (28, -1, D:6) a +0 halberd (29, -6, D:6) 21 stones (29, 11, D:6) a +0 spear (30, -12, D:6) 19 bolts (32, -2, D:6) a +0 flail (32, -1, D:6) a +0 leather armour (36, 18, D:6) an uncursed staff of wizardry (38, 0, D:6) 11 arrows of frost (39, -1, D:6) a +0 halberd (42, -15, D:6) a cursed -1 mace Level 7 of the Dungeon (0, 0, D:7) 19 stones (8, 26, D:7) 15 sling bullets (11, 28, D:7) a +0 cloak (14, 35, D:7) a +0 whip (20, -6, D:7) a +0 spear (25, -11, D:7) 3 exploding tomahawks a +0 scale mail (26, -11, D:7) a +0 dagger a +0 leather armour (27, -11, D:7) a +0 dagger a +0 robe a +0 club (29, -8, D:7) 8 poisoned needles (38, 18, D:7) a +0 leather armour (38, 25, D:7) a book of the Sky (45, 32, D:7) the cursed +0 whip of the Depths {freeze, rC+ Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from cold. It has a curse placed upon it. (45, 41, D:7) a +0 shortbow 10 arrows of frost (47, 41, D:7) an arrow of frost (48, -2, D:7) 15 stones (48, 41, D:7) an arrow of frost (49, 41, D:7) an arrow of frost (50, 41, D:7) an arrow of frost (51, 41, D:7) an arrow of frost (52, 41, D:7) an arrow of frost Level 8 of the Dungeon [Shop] Siogalig's Gadget Boutique a wand of slowing (16) (216 gold) a +2 iron rod (9/9) (1280 gold) a +8 rod of the swarm (9/9) (1712 gold) a wand of magic darts (18) (96 gold) a plain deck of defence (224 gold) a wand of magic darts (24) (124 gold) a wand of confusion (11) (155 gold) a plain deck of wonders (224 gold) (0, 0, D:8) a +0 giant club (0, 27, D:8) a +0 ring mail (1, 0, D:8) 2 scrolls of amnesia a scroll of noise (1, 2, D:8) a +0 plate armour (1, 4, D:8) a +0 shortbow 13 arrows of dispersal (2, -5, D:8) a +0 war axe (3, -5, D:8) a +0 leather armour (7, 30, D:8) a wand of random effects (19) (7, 42, D:8) a +0 whip (10, 18, D:8) a +0 falchion (14, 30, D:8) a +0 club (23, 38, D:8) a +0 ring mail (33, 5, D:8) a +0 war axe (35, 32, D:8) 8 poisoned needles a +0 mace (41, -17, D:8) a +0 ring mail a cursed +0 dagger a +0 robe a +0 dagger a +0 robe a cursed -3 trident a +0 short sword (44, 29, D:8) the cursed +1 war axe of Descent {flame, +Fly rF+ MR- SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. It has a curse placed upon it. Level 9 of the Dungeon (1, 23, D:9) a +0 giant club (2, -6, D:9) 23 arrows of frost (2, 24, D:9) a troll hide (3, 15, D:9) the +1 buckler of Trog's Condemnation {rC- MR- rCorr Stlth+} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. (8, 8, D:9) 21 stones (9, 7, D:9) a potion of lignification (16, 10, D:9) a scroll of noise (26, 27, D:9) 2 poisoned needles (27, 35, D:9) 11 bolts (28, 15, D:9) a +0 giant club a +0 robe (28, 16, D:9) a +0 trident a +0 leather armour (28, 27, D:9) a stone a +0 blowgun 10 poisoned needles (28, 29, D:9) a +0 club a +0 short sword a +0 short sword (28, 30, D:9) a +0 dagger (32, -6, D:9) a +0 hunting sling (32, -1, D:9) a +0 leather armour (35, 22, D:9) a scroll of noise (36, -7, D:9) a potion of poison (38, -5, D:9) a +0 dagger (39, -8, D:9) a scroll of amnesia (39, 3, D:9) a +0 scale mail a +0 rapier (39, 22, D:9) a book of Power (42, -4, D:9) a +0 war axe (44, 20, D:9) 18 sling bullets (51, 21, D:9) 2 potions of brilliance Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club (4, -8, D:10) a +0 leather armour (6, -13, D:10) 13 bolts (20, 16, D:10) 19 arrows (21, -21, D:10) a cursed -2 giant club (24, -12, D:10) a +0 plate armour a +0 dire flail (25, -16, D:10) a +0 spear (25, -12, D:10) a +0 chain mail a +0 dagger (25, -10, D:10) a +0 robe a +0 dagger of venom (26, -16, D:10) a +0 mace (26, -15, D:10) a +0 flail a +0 club a cursed +0 chain mail a cursed -2 short sword (26, -14, D:10) a +0 club a +0 flail (27, -16, D:10) a +0 flail (28, -11, D:10) a +0 club (30, -4, D:10) a +0 trident a +0 scale mail a cursed +0 shield (32, -6, D:10) a +0 spear (35, 6, D:10) 21 bolts (42, 1, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a +0 long sword an elf corpse (2, 4, D:11) a +0 rapier (3, 15, D:11) 6 arrows of flame (13, -4, D:11) a +0 leather armour (23, 13, D:11) 17 arrows the Ecumenical Temple