George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 5, D:1) a +0 whip (7, 5, D:1) a stone (9, 5, D:1) a stone (-11, 34, D:1) a +0 short sword a +0 club (-10, 34, D:1) a +0 dagger a +0 scale mail a +0 dagger (10, 41, D:1) a +0 club (-38, 55, D:1) a +0 club Level 2 of the Dungeon (-9, 1, D:2) a cursed +0 club (-28, 3, D:2) a +0 ring mail (-20, 10, D:2) 16 arrows (6, 11, D:2) a +0 club (-4, 12, D:2) a +0 club (-16, 13, D:2) a +0 scale mail a +0 club (-7, 14, D:2) 11 stones (1, 15, D:2) a cursed -3 spear (-23, 19, D:2) a +0 dagger (-21, 19, D:2) a +0 dagger a +0 club a +0 club a +0 animal skin a +0 helmet a cursed -1 club (-24, 23, D:2) a +0 dagger of venom (-4, 24, D:2) a +0 hunting sling (-6, 27, D:2) a +0 short sword (5, 28, D:2) 20 arrows (-29, 29, D:2) the Tome of Bewitching Earth Spells Type Level a - Sandblast Earth 1 b - Corona Hexes 1 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 e - Mass Confusion Hexes 6 a book of Clouds (-24, 33, D:2) 11 poisoned needles (-22, 37, D:2) a +0 scythe a +0 robe of the Archmagi (7, 37, D:2) a +0 dagger (14, 37, D:2) a +0 leather armour (10, 41, D:2) a +0 long sword Level 3 of the Dungeon (3, 5, D:3) 15 arrows (-3, 7, D:3) 9 bolts (15, 7, D:3) a +0 hunting sling (33, 7, D:3) a +0 whip (11, 10, D:3) 18 stones (22, 10, D:3) a +0 hunting sling (-2, 13, D:3) a +0 helmet (1, 19, D:3) a +0 robe (11, 25, D:3) 4 javelins (1, 39, D:3) 17 sling bullets Level 4 of the Dungeon (0, 0, D:4) 28 arrows (27, 1, D:4) a +0 dagger a +0 chain mail (28, 1, D:4) a +0 mace a +0 leather armour (21, 3, D:4) 23 bolts (-1, 8, D:4) 11 poisoned needles (30, 10, D:4) a +0 war axe a cursed +0 ring mail (35, 10, D:4) a +0 giant club (30, 11, D:4) a cursed -2 trident a +0 leather armour (31, 12, D:4) an uncursed ring of see invisible a +0 dagger a +0 robe (-6, 18, D:4) a +0 naga barding (17, 21, D:4) 17 sling bullets a +0 short sword (12, 22, D:4) a +0 club (0, 30, D:4) a +0 dagger (7, 32, D:4) 13 stones (37, 35, D:4) 7 needles of sleeping (-4, 44, D:4) a wand of magic darts (0) (33, 47, D:4) a +0 flail a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 16 stones (21, 15, D:5) a +0 giant spiked club (-18, 16, D:5) a +0 cloak (-11, 21, D:5) a cursed -1 giant club (-27, 22, D:5) 12 poisoned needles (5, 23, D:5) 5 tomahawks (12, 23, D:5) a +0 giant club (-1, 26, D:5) a +0 quarterstaff (9, 35, D:5) 14 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (3, 5, D:6) 16 sling bullets (-24, 9, D:6) a +0 chain mail (-17, 9, D:6) 20 sling bullets (-7, 9, D:6) a +0 chain mail (5, 10, D:6) 10 stones (-32, 13, D:6) a +0 hand axe (3, 13, D:6) a scroll of teleportation (-8, 26, D:6) an arrow (-9, 27, D:6) an arrow (-7, 28, D:6) a +0 shortbow 14 arrows (-11, 33, D:6) a +0 buckler (11, 38, D:6) 3 scrolls of noise (14, 38, D:6) a scroll of random uselessness (19, 38, D:6) 17 arrows (3, 43, D:6) a scroll of noise Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (5, 4, D:7) a +0 giant club (7, 4, D:7) a large rock (10, 5, D:7) a large rock (1, 12, D:7) 10 arrows (-3, 13, D:7) a cursed +0 chain mail (3, 13, D:7) 4 large rocks (26, 13, D:7) a +0 giant spiked club (-5, 14, D:7) 8 arrows of frost (-2, 15, D:7) 17 arrows (6, 16, D:7) a scroll of random uselessness (-2, 17, D:7) a potion of ambrosia (4, 22, D:7) an arrow (6, 22, D:7) a +0 shortbow 14 arrows (18, 22, D:7) 13 arrows (3, 23, D:7) an arrow (-3, 24, D:7) a cursed -2 giant club a +0 giant club (29, 26, D:7) a book of Power (23, 32, D:7) a scroll of noise (-20, 33, D:7) a +0 ring mail (28, 36, D:7) a +2 flail of draining a +0 robe a +0 dagger a +0 leather armour a +0 flail a +0 chain mail a cursed -3 war axe (14, 37, D:7) a cursed +0 halberd a +0 robe (15, 37, D:7) a +1 dagger a +0 robe (11, 38, D:7) a +3 dire flail a +0 robe (11, 39, D:7) a cursed +0 halberd a cursed +0 robe (12, 40, D:7) a +0 spear a +0 robe (-9, 42, D:7) a +0 mace (-12, 47, D:7) the +8 dagger of the Peculiar Suns {freeze, +Inv rPois rC- Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. Level 8 of the Dungeon [Shop] Xalydu Yquha's Gadget Emporium a wand of random effects (16) (135 gold) a wand of enslavement (15) (255 gold) a wand of lightning (10) (210 gold) a fan of gales (600 gold) a phantom mirror (450 gold) a plain deck of changes (210 gold) a lantern of shadows (300 gold) a wand of fire (3) (210 gold) a wand of teleportation (5) (405 gold) a piece from Xom's chessboard (300 gold) a legendary deck of defence (390 gold) a box of beasts (300 gold) a +1 rod of inaccuracy (11/11) (1275 gold) (0, 0, D:8) a wand of fire (0) (-12, 3, D:8) a scroll of noise (-22, 6, D:8) 17 bolts of frost (-33, 11, D:8) 17 poisoned needles a +0 club a +0 blowgun (-31, 11, D:8) a poisoned needle (-20, 18, D:8) a +0 hat (-11, 20, D:8) 31 stones (-50, 23, D:8) 5 tomahawks (-15, 27, D:8) 10 sling bullets (-49, 28, D:8) 18 arrows (-21, 38, D:8) a tomahawk (-41, 39, D:8) a +0 shortbow 16 arrows (-18, 39, D:8) a +0 flail a tomahawk (-32, 40, D:8) 13 arrows (-2, 40, D:8) 24 stones (-40, 41, D:8) an arrow (-40, 42, D:8) an arrow (-15, 42, D:8) a +2 dagger of venom a +2 robe of positive energy (-40, 43, D:8) 2 arrows (-15, 43, D:8) a +1 falchion of draining a +0 dagger a +1 robe of magic resistance (-40, 44, D:8) an arrow (-39, 44, D:8) an arrow Level 9 of the Dungeon (0, 0, D:9) a wand of random effects (31) a wand of enslavement (1) (1, 9, D:9) an uncursed ring of poison resistance (18, 20, D:9) a +0 giant club (-12, 28, D:9) 21 stones (-15, 29, D:9) a +0 leather armour (7, 31, D:9) a stone a tomahawk (7, 33, D:9) a tomahawk (8, 33, D:9) 15 stones a +0 leather armour (22, 33, D:9) a Fen Folio a wand of digging (15) (9, 37, D:9) 2 tomahawks (13, 37, D:9) 24 stones (11, 48, D:9) a scroll of noise (4, 55, D:9) 10 arrows Level 10 of the Dungeon [Shop] Vaogut Kafu's Armour Boutique a +0 ring mail (44 gold) a +2 ring mail of fire resistance (231 gold) a +0 pair of boots (49 gold) a +0 chain mail of cold resistance (126 gold) a +0 ring mail (44 gold) a +4 ring mail (286 gold) a +1 robe (84 gold) (0, 0, D:10) 22 stones (-13, 4, D:10) an arrow (-11, 4, D:10) an uncursed ring of loudness a +1 shortbow of flaming 13 arrows (2, 4, D:10) a +0 dagger a +0 robe (-14, 5, D:10) 2 arrows (2, 6, D:10) a +0 club a +0 ring mail (14, 12, D:10) 2 stones (16, 12, D:10) a +0 dagger a +0 dagger a cursed +0 club 3 stones (16, 13, D:10) 3 stones (15, 14, D:10) a +0 short sword a +0 short sword (16, 14, D:10) a +0 whip (-19, 15, D:10) 17 arrows (2, 21, D:10) 23 arrows a +0 shortbow (9, 22, D:10) a +0 giant spiked club a +0 falchion (20, 23, D:10) the +12 armour of Talos {ponderous, rF+} It protects you from fire. (2, 24, D:10) an arrow (4, 24, D:10) a +0 scale mail (2, 25, D:10) 2 arrows (2, 26, D:10) an arrow (-8, 27, D:10) a +0 giant club (-7, 27, D:10) a wand of frost (0) (0, 27, D:10) an arrow (1, 27, D:10) an arrow (8, 35, D:10) 22 bolts (13, 39, D:10) a +0 giant club Level 11 of the Dungeon [Shop] Kudali's Weapon Shoppe a +0 blowgun (35 gold) 17 bolts (47 gold) 17 stones (23 gold) a +0 club (14 gold) a +2 dagger of venom (201 gold) the +6 hand axe of Immorality {chop, *Rage Str+5 SInv} (757 gold) It inflicts extra damage upon your enemies. It affects your strength (+5). It lets you see invisible. It may make you go berserk in combat. a +0 halberd (56 gold) (0, 0, D:11) a +0 hunting sling (-1, 2, D:11) a +0 mace of holy wrath (-2, 3, D:11) a +0 dagger a +0 robe (2, 10, D:11) 20 arrows (8, 15, D:11) a +0 giant spiked club (-14, 17, D:11) a +0 shortbow a +0 whip 12 arrows (-13, 17, D:11) a +0 shortbow 2 arrows (-14, 18, D:11) a +0 shortbow 15 poisoned arrows a +0 shortbow 20 arrows (-13, 18, D:11) a poisoned arrow 15 arrows (-12, 18, D:11) 3 arrows 2 poisoned arrows (-11, 18, D:11) 3 arrows a poisoned arrow (-8, 18, D:11) an arrow (-14, 19, D:11) a +0 shortbow 22 arrows (-12, 19, D:11) 3 arrows a poisoned arrow (-10, 19, D:11) 2 arrows (-11, 20, D:11) an arrow (-10, 20, D:11) an arrow (-2, 22, D:11) 19 sling bullets (8, 23, D:11) a +0 leather armour Level 12 of the Dungeon (0, 0, D:12) a +1 great sword a +0 robe a +0 battleaxe a +1 robe of positive energy a cursed +0 trident a +0 robe (5, 6, D:12) a potion of haste (8, 16, D:12) 15 bolts (21, 19, D:12) 6 tomahawks (4, 20, D:12) a +0 giant spiked club (6, 21, D:12) a +0 dagger (7, 21, D:12) a +0 short sword (10, 21, D:12) a +0 robe (7, 22, D:12) a +0 short sword (7, 23, D:12) a +0 dagger (3, 25, D:12) a +0 giant spiked club (11, 26, D:12) a +2 ring of dexterity (-13, 27, D:12) a tomahawk (-12, 27, D:12) a tomahawk (-11, 27, D:12) a tomahawk (-16, 28, D:12) a +0 flail (-14, 28, D:12) a tomahawk (12, 28, D:12) a Fen Folio (13, 31, D:12) a +0 flail a +0 leather armour a cursed +0 hand axe a +0 scale mail (6, 32, D:12) a +0 giant club a +0 giant club (7, 33, D:12) a +0 short sword (9, 36, D:12) 12 bolts (-7, 39, D:12) a +0 pair of boots (8, 42, D:12) a large rock (7, 44, D:12) a large rock (6, 47, D:12) 3 large rocks (10, 52, D:12) a +1 short sword of venom (12, 52, D:12) a +0 dagger a +0 robe a +0 dagger a cursed +0 leather armour (13, 52, D:12) a +0 club (-1, 54, D:12) a cursed -3 giant club (11, 54, D:12) a +0 flail the Ecumenical Temple Level 1 of the Lair of Beasts (11, 12, Lair:1) a +1 hand axe of flaming (21, 14, Lair:1) 25 sling bullets (-3, 18, Lair:1) 2 throwing nets (3, 20, Lair:1) a +0 ring mail (40, 29, Lair:1) 13 arrows (38, 34, Lair:1) a +0 robe (25, 35, Lair:1) a wand of digging (9) (39, 39, Lair:1) a +0 robe (5, 40, Lair:1) 11 sling bullets (5, 42, Lair:1) a +0 ring mail of cold resistance (44, 47, Lair:1) a +0 hunting sling Level 2 of the Lair of Beasts (0, 0, Lair:2) the Almanac of Absolutism Spells Type Level a - Pain Necromancy 1 b - Gell's Gravitas Hexes/Translocation 3 c - Confuse Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Agony Necromancy 5 an Akashic Record (-32, 3, Lair:2) a +2 hat (-24, 7, Lair:2) 16 arrows (12, 7, Lair:2) a +0 buckler of poison resistance (-34, 15, Lair:2) 11 arrows (-35, 17, Lair:2) a +0 flail (-16, 18, Lair:2) a +0 halberd (-13, 18, Lair:2) 17 stones (-40, 23, Lair:2) a +0 chain mail (10, 25, Lair:2) a +0 scale mail (2, 32, Lair:2) a +0 club (15, 32, Lair:2) a +0 robe (9, 33, Lair:2) 13 stones (9, 38, Lair:2) a scroll of teleportation (-18, 40, Lair:2) a +0 arbalest (3, 42, Lair:2) 14 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) 16 arrows (-9, 3, Lair:3) a water moccasin corpse (skeletalised by now) (-1, 5, Lair:3) a blink frog corpse (skeletalised by now) (35, 12, Lair:3) a +0 pair of boots a labyrinth (0, 0, Lab) Sif Muna's Collected Works on Boosts and Envenoming Spells Type Level a - Repel Missiles Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spectral Weapon Hexes/Charms 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Excruciating Wounds Charms/Necromancy 5 g - Haste Charms 6 h - Poisonous Cloud Conjuration/Poison/Air 6 (unseen) (2, 0, Lab) a Young Poisoner's Handbook (unseen) (7, 1, Lab) a poisoned arrow (0, 2, Lab) an uncursed staff of earth (unseen) (2, 2, Lab) a +0 centaur barding (unseen)