George Level 1 of the Dungeon (25, 0, D:1) a cursed -3 club (24, 5, D:1) a +0 dagger (11, 9, D:1) 9 stones (2, 10, D:1) a +0 whip (33, 16, D:1) 11 arrows (41, 19, D:1) a +0 robe (17, 22, D:1) a +0 club (38, 22, D:1) a +0 leather armour (1, 25, D:1) a +0 scale mail (31, 25, D:1) a +0 club (31, 26, D:1) a +0 club (32, 26, D:1) a +0 club (17, 30, D:1) a +0 spear (22, 33, D:1) 2 stones Level 2 of the Dungeon (-7, 2, D:2) a stone (6, 2, D:2) a +0 club (-8, 4, D:2) a +0 whip (-37, 10, D:2) a rat corpse (skeletalised by now) (-5, 10, D:2) a stone (-3, 11, D:2) a +0 short sword of speed (-3, 12, D:2) a +0 club (-30, 20, D:2) a +0 short sword (-33, 27, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (-26, 40, D:2) a +0 dagger a +0 robe (-25, 40, D:2) an adder corpse (skeletalised by now) (-24, 40, D:2) a +0 club (-18, 40, D:2) a hobgoblin corpse (skeletalised by now) (still there?) a goblin corpse (skeletalised by now) (still there?) (-18, 41, D:2) a quokka corpse (skeletalised by now)