George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-31, 5, D:1) a +0 dagger (-19, 9, D:1) a +0 pair of gloves (-14, 9, D:1) a +0 whip (-12, 9, D:1) 20 sling bullets (9, 14, D:1) a +0 whip (-24, 17, D:1) a +0 mace (-20, 22, D:1) a +0 spear (-14, 29, D:1) 18 poisoned arrows (-34, 50, D:1) a +0 club (-14, 53, D:1) a +0 scale mail Level 2 of the Dungeon (17, 0, D:2) a +0 quarterstaff (5, 5, D:2) a cursed -2 mace (17, 5, D:2) a +0 dagger a kobold corpse (skeletalised by now) (-25, 10, D:2) 22 bolts (18, 10, D:2) a +0 leather armour (2, 12, D:2) 17 sling bullets (-21, 20, D:2) 24 stones (7, 24, D:2) 4 needles of slowing (-11, 25, D:2) a +0 club (-3, 26, D:2) a +0 leather armour (16, 29, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (-19, 4, D:3) 16 sling bullets (-13, 9, D:3) a rat corpse (-12, 18, D:3) 30 arrows (-9, 23, D:3) a +1 dagger of electrocution an orc skeleton