George the Dungeon (2, 3, D) a +2 quarterstaff (3, 3, D) a +2 trident (4, 3, D) a +2 dagger (3, 4, D) a +2 mace (4, 4, D) a +2 hand axe (8, 4, D) 2 scrolls of vulnerability (9, 4, D) 10 stones an uncursed staff of energy (8, 9, D) a +2 falchion a +0 long sword (9, 9, D) a +0 quarterstaff of protection (21, 9, D) a javelin a silver tomahawk (8, 10, D) a +1 hand axe of freezing (9, 10, D) a +0 trident of piercing (21, 10, D) a javelin (8, 11, D) a +2 dagger of electrocution (9, 11, D) a +0 mace of protection (22, 11, D) a silver tomahawk (8, 12, D) a +3 scale mail (9, 12, D) a +0 scale mail (0, 13, D) a +1 flail of crushing a +0 whip (0, 14, D) a +0 club a +0 leather armour (25, 16, D) a tomahawk a javelin (26, 17, D) a tomahawk (27, 17, D) a vampire mosquito corpse (5, 19, D) a blink frog corpse (skeletalised by now) (17, 19, D) a +5 ring mail (18, 19, D) a +0 pair of gloves (8, 20, D) a blink frog corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (18, 20, D) a +0 pair of gloves (8, 21, D) a blink frog skeleton (9, 21, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (17, 21, D) a +2 war axe of freezing (18, 21, D) a +2 halberd of venom (17, 22, D) a +2 dire flail of protection (18, 22, D) a +2 rapier of electrocution (18, 23, D) a +4 quarterstaff of speed