George the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a phial of floods (20, 1, D) the +6 chain mail of Gozag's Envy {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. (22, 1, D) an uncursed ring of wizardry a lantern of shadows (26, 1, D) a book of Power (27, 1, D) a +3 rapier of holy wrath (28, 1, D) a +4 hand axe of electrocution (29, 1, D) a +0 robe (35, 1, D) a +2 flail of crushing (36, 1, D) a +0 rapier (37, 1, D) a book of Conjurations (38, 1, D) an uncursed staff of air (39, 1, D) a cursed staff of earth (41, 1, D) a +2 plate armour of magic resistance (42, 1, D) a book of Changes (49, 1, D) a +1 flail of draining (51, 1, D) the +11 quarterstaff of Innyu {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (52, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (53, 1, D) the +6 great sword "Ewkuroe" {slice, rElec rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (54, 1, D) the ring "Woeqameng" {rPois Str+2 Dex+4} [ring of strength] It affects your strength (+2). It affects your dexterity (+4). It protects you from poison. (55, 1, D) a phial of floods (63, 1, D) an uncursed staff of conjuration (67, 1, D) a +5 giant spiked club (68, 1, D) a +0 war axe of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Fire (20, 2, D) a book of Changes (21, 2, D) a +0 dagger (22, 2, D) a crystal ball of energy (23, 2, D) an uncursed staff of conjuration (25, 2, D) a +0 helmet of intelligence (26, 2, D) a book of Battle (28, 2, D) a lantern of shadows (29, 2, D) a +0 dagger (36, 2, D) a fan of gales (37, 2, D) a +1 dagger of holy wrath (38, 2, D) an uncursed staff of air (39, 2, D) a +2 scale mail of fire resistance (40, 2, D) a Fen Folio (41, 2, D) the +3 battleaxe "Xacsix" {drain, *Noise rPois rF- Str+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It makes you vulnerable to fire. It protects you from poison. It may make noises in combat. (50, 2, D) a +1 long sword of holy wrath (52, 2, D) a Fen Folio (54, 2, D) a +4 ring of dexterity (55, 2, D) the cursed +0 leather armour of the Pit {+Fly} It lets you fly. It has a curse placed upon it. (62, 2, D) a book of Burglary (75, 2, D) a +0 battleaxe of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (34, 4, D) a +0 spear (49, 4, D) a +0 trident the cursed ring "Jyptech" {rF- rC- Str-5 Dex+4 Stlth+} [ring of strength] It affects your strength (-5). It affects your dexterity (+4). It makes you vulnerable to fire. It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (62, 4, D) a +1 shortbow of flaming (4, 5, D) a +5 executioner's axe a +5 battleaxe (33, 5, D) a +0 quarterstaff of draining a +0 hunting sling 22 stones the cursed +1 scimitar of the Traitor {slice, *Contam Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It causes magical contamination when unequipped. It has a curse placed upon it. a +0 animal skin (35, 5, D) a +0 greatsling a +0 quarterstaff 11 exploding sling bullets (53, 5, D) a cursed +0 spear a +1 shortbow of flaming a +0 robe (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (33, 6, D) a stone (34, 6, D) a +0 robe a +0 rapier a +0 animal skin a +5 quick blade a +0 robe a +0 buckler an uncursed amulet of rage the +10 falchion of Fate {flame, rElec rF+ rN+ Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It protects you from fire. It insulates you from electricity. It protects you from negative energy. a +0 robe a +0 buckler (53, 6, D) a +0 trident (4, 7, D) a +3 large shield a +3 shield a +3 buckler (33, 7, D) a stone (34, 7, D) a +0 quarterstaff a cursed +0 robe (35, 7, D) a +0 antimagic broad axe a +0 animal skin (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (33, 8, D) a stone (62, 9, D) a book of Callings (63, 9, D) an uncursed staff of cold (70, 9, D) an uncursed staff of air (71, 9, D) a +0 rapier (22, 10, D) a +0 trident a +0 robe (23, 10, D) a +0 trident the +8 scale mail of the Monkey's Uncle {rN+} It protects you from negative energy. (62, 10, D) a book of Envenomations (70, 10, D) a book of Ice (72, 10, D) an uncursed staff of cold (22, 11, D) a +2 scimitar of freezing a +0 robe (23, 11, D) a +0 dagger a cursed +0 robe a +1 war axe of chopping a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) a human corpse (skeletalised by now) (24, 11, D) a +0 flail a +0 plate armour of cold resistance a +2 battleaxe of chopping a +2 leather armour of fire resistance a cursed -1 dagger a +0 robe a human corpse (skeletalised by now) (71, 11, D) a +2 halberd of flaming (24, 12, D) a cursed +0 dire flail a +0 robe (61, 12, D) a +0 rapier a +0 robe a +0 buckler (62, 12, D) a +0 dagger a +0 robe (70, 12, D) a +0 short sword a +0 shortbow 30 arrows (71, 12, D) a +0 shortbow 21 arrows a +0 long sword a +0 leather armour (23, 13, D) the +0 short sword of Immorality {elec, rF+ MP+9 Str-4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It protects you from fire. It affects your magic capacity (+9). It lets you see invisible. (49, 13, D) a +2 chain mail of poison resistance (50, 13, D) a +5 morningstar of protection (51, 13, D) the +7 shortbow of Propriety {velocity, rPois rC+ rN+} Any arrow fired from it inflicts extra damage. It protects you from cold. It protects you from poison. It protects you from negative energy. (52, 13, D) a +1 vampiric triple sword (53, 13, D) the +4 flail of the Known World {drain, rN+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from negative energy. (54, 13, D) an uncursed ring of stealth (55, 13, D) an uncursed staff of cold (63, 13, D) a +0 dagger of speed a +0 robe a +0 buckler (70, 13, D) a cursed +0 dagger (24, 14, D) a +3 dire flail of crushing the +5 arbalest "Xom's Bemusement" {elec, Str+2 Int+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your intelligence (+6). (50, 14, D) Sanojaorgh's Collected Works on Sinister Arts and the Rocks Spells Type Level a - Sublimation of Blood Necromancy 2 b - Passwall Transmutation/Earth 3 c - Animate Dead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Iron Shot Conjuration/Earth 6 (52, 14, D) the cursed +0 morningstar "Ifigg" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (53, 14, D) an uncursed staff of air (54, 14, D) a +0 buckler of reflection (55, 14, D) an uncursed staff of death (71, 14, D) 2 arrows (35, 15, D) a cursed staff of power (36, 15, D) a plain deck of defence (37, 15, D) a fan of gales (38, 15, D) a +0 war axe (39, 15, D) a book of Callings (42, 15, D) a book of Power (43, 15, D) a +1 leather armour of cold resistance (35, 16, D) a +0 dagger (36, 16, D) a phial of floods (37, 16, D) the +7 Sceptre of Torment (38, 16, D) Losil's Intricacies of Wizardry Spells Type Level a - Shatter Earth 9 (40, 16, D) a phial of floods (41, 16, D) a +0 dagger (42, 16, D) a book of the Dragon (21, 17, D) a book of Annihilations (23, 17, D) a book of Death (24, 17, D) a +0 morningstar of holy wrath (27, 17, D) a book of Geomancy (29, 17, D) the +9 spear of Blood {venom, Dex+5 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+5). It makes you more stealthy. (47, 17, D) a +0 dire flail a +0 giant club a +0 dire flail a +0 giant club a +0 giant spiked club a +0 giant club (48, 17, D) a +1 battleaxe of freezing a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (62, 17, D) a +1 great sword of holy wrath (63, 17, D) the Guide on Bewitching Aid Spells Type Level a - Infusion Charms 1 b - Corona Hexes 1 c - Repel Missiles Charms/Air 2 d - Warp Weapon Charms/Translocation 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Invisibility Hexes 6 (64, 17, D) a disc of storms (71, 17, D) an uncursed staff of fire (72, 17, D) a +2 spear of distortion (73, 17, D) a crystal ball of energy (18, 18, D) an uncursed ring of protection from magic (19, 18, D) a +0 quarterstaff of holy wrath (21, 18, D) a +0 dagger (23, 18, D) a manual of Short Blades (24, 18, D) an uncursed staff of death (25, 18, D) a box of beasts (26, 18, D) a +0 dagger (29, 18, D) a disc of storms (48, 18, D) a +0 battleaxe of freezing a +0 giant club a +0 giant club (62, 18, D) the +9 flail "Lexzuf" {flame, rN++ MP+9 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It greatly protects you from negative energy. It affects your magic capacity (+9). (63, 18, D) the +7 hand axe "Ziaxaoll" {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (64, 18, D) a +3 hand crossbow of freezing (71, 18, D) a book of Air (72, 18, D) a +0 demon trident of freezing (23, 19, D) an uncursed staff of summoning (24, 19, D) the +0 pair of boots of the Turtledove {rElec rPois Int-4 Dex+5} It affects your intelligence (-4). It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. (27, 19, D) a sack of spiders (48, 19, D) 6 large rocks (62, 22, D) a +2 hand crossbow of flaming (35, 23, D) a +0 demon trident of electrocution a +0 chain mail (37, 23, D) a +0 battleaxe a +0 plate armour a +0 hand axe the cursed +0 shortbow of Guile {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It has a curse placed upon it. a +0 ring mail a +0 short sword a +0 club (38, 23, D) a +0 short sword a +2 robe of cold resistance a +0 falchion a +0 leather armour a +2 mace of crushing the cursed +1 leather armour of the End {rF+ MP+9 Int+3} It affects your intelligence (+3). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. a +0 halberd a +0 leather armour (39, 23, D) a +0 bardiche a +0 chain mail (36, 24, D) a +0 flail a +0 hand axe (37, 24, D) a +0 dagger a +0 robe (38, 24, D) a +3 scimitar of slicing a +0 chain mail a +0 club a tomahawk an uncursed amulet of rage (36, 25, D) a tomahawk a +3 mace of crushing a +0 robe of magic resistance (37, 25, D) a +0 great mace a +0 dire flail 3 large rocks (49, 25, D) a cursed amulet of inaccuracy (50, 25, D) a cursed -2 ring of evasion (51, 25, D) the +4 broad axe of Kismet {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (52, 25, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (54, 25, D) a cursed amulet of inaccuracy (55, 25, D) a +2 chain mail of magic resistance (50, 26, D) a book of Debilitation (51, 26, D) a +2 broad axe of chopping (52, 26, D) an uncursed ring of ice (53, 26, D) an uncursed staff of power (54, 26, D) a +2 giant club (25, 27, D) a +2 dagger of venom a +0 robe (61, 27, D) a +2 hand crossbow of flaming (62, 27, D) a +2 ring of strength (63, 27, D) a book of the Sky (65, 27, D) a +0 centaur barding of fire resistance (71, 27, D) an uncursed ring of stealth (72, 27, D) the ring "Hero's Friend" {rElec Stlth-} [ring of loudness] It insulates you from electricity. It makes you less stealthy. (73, 27, D) a +0 rapier of flaming (24, 28, D) a cursed +3 great sword a +0 robe a +0 dagger a +0 robe a human corpse (26, 28, D) a +4 spear of freezing a +0 robe (27, 28, D) a +0 trident (62, 28, D) an uncursed staff of summoning (63, 28, D) an uncursed ring of sustain attributes (64, 28, D) a +0 falchion (71, 28, D) Guynaxaokh's Incunabulum of Stones Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Lee's Rapid Deconstruction Earth 5 c - Statue Form Transmutation/Earth 6 (73, 28, D) a +2 ring of strength (23, 29, D) a +0 trident of protection a +0 robe a +0 robe a human corpse (24, 29, D) a +3 scimitar a +1 robe of magic resistance a cursed +1 short sword a +3 plate armour of cold resistance a +0 dire flail a +0 chain mail a ghoul corpse (25, 29, D) a +0 robe a +0 hand axe an uncursed staff of cold a cursed +0 robe (26, 29, D) a +0 dagger a +0 robe a +0 robe a +1 war axe of freezing a cursed +0 robe (34, 29, D) a +3 war axe of chopping (35, 29, D) a manual of Polearms (37, 29, D) an uncursed staff of poison (38, 29, D) a +2 hand axe of holy wrath (40, 29, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (41, 29, D) the +3 plate armour of the Voivode {Stlth+} It makes you more stealthy. (42, 29, D) an uncursed staff of cold (43, 29, D) a +3 long sword of holy wrath (44, 29, D) a book of the Earth (27, 30, D) a +1 trident of venom (35, 30, D) a +3 great sword of holy wrath (36, 30, D) the +3 leather armour of the Armadillo {rN++ MR+ Int-3 SInv} It affects your intelligence (-3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (40, 30, D) a +2 leather armour of fire resistance (41, 30, D) a +2 troll leather armour (43, 30, D) a +2 plate armour of cold resistance (39, 31, D) an uncursed ring of flight an uncursed ring of protection from fire (62, 31, D) a +0 arbalest 13 bolts (62, 32, D) a bolt a +0 flail a +0 ring mail (63, 32, D) a +0 arbalest 11 bolts a +0 war axe a +0 chain mail (19, 33, D) 4 scrolls of enchant weapon (20, 33, D) a fan of gales (21, 33, D) a +3 hand crossbow of flaming (22, 33, D) a +3 morningstar of protection (61, 33, D) a +2 rapier of draining a +1 ring mail of positive energy (62, 33, D) 9 bolts (19, 34, D) an uncursed staff of power (20, 34, D) a Grand Grimoire (21, 34, D) Ciziram's Almanac of Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (22, 34, D) an uncursed staff of summoning (21, 35, D) a book of Power (22, 35, D) the +5 storm dragon armour of the Guardian {rElec rC+ Int+5} It affects your intelligence (+5). It protects you from cold. It insulates you from electricity. (33, 36, D) a +2 great sword of flaming an uncursed amulet of stasis a +2 scimitar of flaming (34, 36, D) a +0 great sword of flaming (54, 36, D) a +4 trident of protection a +1 buckler of positive energy (55, 36, D) a +0 trident a cursed -4 ring of protection (17, 37, D) a +0 quarterstaff (unseen) (34, 37, D) a +3 scimitar of flaming a +2 troll leather armour (51, 37, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (52, 37, D) a book of Death (53, 37, D) a cursed staff of wizardry (59, 37, D) a phial of floods (60, 37, D) a book of Debilitation (62, 37, D) a +1 triple crossbow of flaming (63, 37, D) an uncursed staff of energy (69, 37, D) a lantern of shadows (70, 37, D) the cursed +0 leather armour of Responsibility {rN+ Int+4 Dex+3 SInv} It affects your intelligence (+4). It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (72, 37, D) a +2 trident of protection (73, 37, D) a +0 steam dragon armour (18, 38, D) a +0 quarterstaff (unseen) (34, 38, D) a +1 great sword of flaming (49, 38, D) a +0 trident (51, 38, D) the ring of Juunugul {Wiz Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). (52, 38, D) the +7 falchion of Cetef {flame, rElec rN+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. (59, 38, D) the +27 Lear's hauberk (60, 38, D) the ring "Mismum" {SustAt Str+3} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+3). (61, 38, D) a +4 war axe of venom (62, 38, D) a +4 flail of crushing (63, 38, D) the Volume of Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Force Lance Conjuration/Translocation 4 c - Iron Shot Conjuration/Earth 6 d - Bolt of Cold Conjuration/Ice 6 (70, 38, D) a book of Callings (71, 38, D) a lantern of shadows (73, 38, D) a +4 ring of intelligence (70, 40, D) a +0 halberd (72, 41, D) a +0 battleaxe (unseen) (51, 43, D) a +3 scythe of protection (62, 43, D) a +0 trident (53, 44, D) a +4 scythe of slicing (61, 44, D) a cursed +0 club an uncursed ring of sustain attributes