George the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +3 ring mail of fire resistance (36, 1, D) a +1 leather armour of cold resistance (37, 1, D) a +1 war axe of electrocution (38, 1, D) an uncursed staff of conjuration (40, 1, D) a +0 pair of boots of stealth (41, 1, D) the +3 hunting sling of Gura {flame, *Corrode Dex+2 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It lets you see invisible. It may corrode your equipment when you take damage. (42, 1, D) a Young Poisoner's Handbook (49, 1, D) a +1 morningstar of protection (50, 1, D) a +0 dire flail (51, 1, D) an uncursed staff of air (52, 1, D) the +5 dagger "Yrhull" {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (54, 1, D) a +1 spear of distortion (55, 1, D) a +1 executioner's axe of flaming (61, 1, D) a +0 shield of positive energy (63, 1, D) a +1 vampiric war axe (67, 1, D) a crystal ball of energy (68, 1, D) a +0 short sword of venom (69, 1, D) an uncursed staff of cold (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) an uncursed staff of air (37, 2, D) a cursed amulet of inaccuracy (38, 2, D) the +9 short sword of Defiance {flame, *Contam rC++ rN+++ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It greatly protects you from cold. It renders you almost immune to negative energy. It causes magical contamination when unequipped. (40, 2, D) the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (41, 2, D) the Papyrus of the Voyage and the Glacier Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Icicle Conjuration/Ice 4 d - Passage of Golubria Translocation 4 e - Ozocubu's Refrigeration Ice 6 (42, 2, D) the Compendium of Congealing Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Fulminant Prism Conjuration/Hexes 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Cold Conjuration/Ice 6 (50, 2, D) an uncursed staff of poison (51, 2, D) a +2 hand crossbow of flaming (52, 2, D) a +2 short sword of venom (53, 2, D) a +2 short sword of venom (54, 2, D) the cursed +0 plate armour of the Turtle {rN+ Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (55, 2, D) a +0 spear of venom (62, 2, D) a lantern of shadows (73, 2, D) the cursed +1 mace "Ogrebane" {crush, rF+ MR++ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (75, 2, D) the +2 demon whip of Uncertain Death {drain, Dex+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It makes you more stealthy. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (54, 4, D) a cursed -1 trident (61, 4, D) a +0 scimitar (63, 4, D) a cursed -1 long sword (4, 5, D) a +5 executioner's axe (unseen) (54, 5, D) a +2 flail of venom (61, 5, D) a +0 long sword (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (34, 6, D) a +2 great sword of flaming (35, 6, D) a +3 scimitar of flaming a +0 great sword of flaming (36, 6, D) a +2 scimitar of flaming a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (52, 6, D) a +0 war axe (63, 6, D) a +0 long sword (4, 7, D) a +3 large shield (unseen) (53, 7, D) a +3 mace a +0 robe (55, 7, D) a +0 trident (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (36, 8, D) a +0 scimitar of flaming (61, 9, D) an uncursed staff of energy (62, 9, D) a +2 broad axe of draining (63, 9, D) a cursed -3 ring of dexterity (70, 9, D) a +2 scale mail of fire resistance (71, 9, D) a book of Envenomations (72, 9, D) an uncursed staff of air (62, 10, D) an uncursed staff of death (70, 10, D) a +1 scimitar of slicing (72, 10, D) an uncursed staff of cold (49, 13, D) a lamp of fire (50, 13, D) the cursed +1 leather armour of Death Resistance {Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (51, 13, D) an uncursed staff of earth (52, 13, D) a lantern of shadows (53, 13, D) a +4 trident of venom (54, 13, D) a phantom mirror (55, 13, D) a +1 battleaxe of flaming (50, 14, D) a Young Poisoner's Handbook (53, 14, D) an uncursed staff of cold (54, 14, D) a disc of storms (37, 15, D) an uncursed staff of cold (38, 15, D) a sack of spiders (41, 15, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (42, 15, D) a +1 scale mail of poison resistance (43, 15, D) a +2 quarterstaff of protection (35, 16, D) the cursed +0 helmet "Ifiv" {rElec} It insulates you from electricity. It has a curse placed upon it. (36, 16, D) a disc of storms (37, 16, D) an uncursed staff of fire (38, 16, D) the +11 mace of Xom's Outrage {flame, *Rage rF+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from fire. It may make you go berserk in combat. (39, 16, D) a +2 hand crossbow of velocity (40, 16, D) an uncursed staff of summoning (42, 16, D) a book of Flames (36, 17, D) an uncursed ring of fire an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a manual of Polearms (62, 17, D) a +2 morningstar of holy wrath (63, 17, D) an uncursed staff of earth (64, 17, D) a +2 storm dragon armour (71, 17, D) a book of Conjurations (62, 18, D) an uncursed staff of fire (63, 18, D) an uncursed staff of wizardry (64, 18, D) a +1 long sword of holy wrath (73, 18, D) an uncursed staff of power (33, 19, D) a water moccasin corpse a spiny frog corpse (34, 19, D) a water moccasin corpse a giant frog corpse a spiny frog corpse (34, 20, D) a hydra corpse (34, 21, D) a sheep corpse a black mamba corpse (69, 21, D) a +0 arbalest 18 bolts (70, 21, D) a +0 shortbow a +1 glaive of flaming a +0 shortbow 34 arrows (71, 21, D) the +9 rapier of Puemun {pierce, rPois rF+ Str+4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+2). It protects you from fire. It protects you from poison. a +0 arbalest 18 bolts (34, 22, D) an iguana corpse (69, 22, D) a bolt 2 large rocks 2 arrows (70, 22, D) an uncursed staff of fire a +0 shortbow 9 arrows (69, 23, D) a bolt 2 arrows (69, 24, D) a large rock an arrow a bolt (70, 24, D) an arrow (71, 24, D) a large rock 2 arrows (72, 24, D) an arrow (49, 25, D) a +2 spear of piercing (52, 25, D) a +2 whip of draining (53, 25, D) a +4 vampiric war axe (54, 25, D) the +5 hand axe "Utaamesm" {chop, rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. (55, 25, D) the +3 plate armour "Kumam" {Regen+} It increases your rate of regeneration. (51, 26, D) an uncursed staff of power (52, 26, D) a +4 hand crossbow of flaming (53, 26, D) an uncursed staff of earth (54, 26, D) a book of the Warp (61, 27, D) a +0 mace (62, 27, D) a book of Clouds (63, 27, D) a +3 plate armour of cold resistance (71, 27, D) a +3 ring mail of cold resistance (72, 27, D) a +0 battleaxe (62, 28, D) an uncursed staff of fire (63, 28, D) a +0 club (64, 28, D) a +0 war axe (71, 28, D) an uncursed staff of air (73, 28, D) a cursed ring of loudness (34, 29, D) a +2 spear of piercing (36, 29, D) the +5 great sword of Reason {speed, MR+ Int+2 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (37, 29, D) the +27 Lear's hauberk (38, 29, D) a book of Geomancy (40, 29, D) a +1 ring mail of fire resistance (41, 29, D) an uncursed ring of protection from cold (42, 29, D) a lantern of shadows (43, 29, D) a disc of storms (35, 30, D) a +0 trident (36, 30, D) 3 royal jellies (37, 30, D) a +1 ring mail of fire resistance (38, 30, D) a +0 trident of protection (39, 30, D) a manual of Maces & Flails (40, 30, D) an uncursed ring of positive energy (41, 30, D) a crystal ball of energy (42, 30, D) a fan of gales (43, 30, D) a +2 spear of venom (51, 30, D) a +0 dagger a +0 robe a cursed -3 ring of strength a +3 battleaxe a +0 robe (52, 30, D) a +0 dagger a +0 robe (62, 31, D) a +1 mace of protection (63, 31, D) a +0 mace an uncursed staff of fire (64, 31, D) a +0 hand axe (71, 31, D) a +0 flail a +0 chain mail (72, 31, D) a +8 rod of the swarm (7/11) a +0 plate armour a +0 dagger a +0 robe (73, 31, D) a +0 flail the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (52, 32, D) a +1 battleaxe of draining (62, 32, D) a +0 battleaxe (64, 32, D) a +1 war axe of flaming (71, 32, D) a +0 dagger a +0 robe (73, 32, D) a +1 falchion of holy wrath a +0 leather armour (62, 33, D) a +2 mace of holy wrath (64, 33, D) a +0 flail (35, 34, D) a +0 morningstar of freezing (unseen) (36, 35, D) 8 poisoned javelins a harpy corpse (37, 35, D) a +0 trident (unseen) (35, 36, D) a poisoned javelin (34, 37, D) a tomahawk (49, 37, D) a +2 robe (50, 37, D) the +3 scimitar of Discomfort {venom, rPois rC+ Int-5 SInv} It poisons the flesh of those it strikes. It affects your intelligence (-5). It protects you from cold. It protects you from poison. It lets you see invisible. (51, 37, D) a +2 halberd of venom (52, 37, D) an uncursed staff of poison (53, 37, D) a crystal ball of energy (59, 37, D) an uncursed staff of earth (61, 37, D) a +3 falchion of holy wrath (62, 37, D) a +1 ring of slaying (69, 37, D) the +9 halberd "Caraibar" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (70, 37, D) a +0 spear (71, 37, D) a book of the Dragon (72, 37, D) a +0 pair of boots of running (49, 38, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (50, 38, D) an uncursed staff of power (51, 38, D) a +1 whip of electrocution (52, 38, D) a lamp of fire (59, 38, D) a +2 dagger of venom (60, 38, D) a +2 large shield of protection (61, 38, D) an uncursed ring of wizardry (62, 38, D) a +0 leather armour of poison resistance (63, 38, D) a book of Death (70, 38, D) a lantern of shadows (72, 38, D) the Volume of Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Throw Flame Conjuration/Fire 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Venom Bolt Conjuration/Poison 5 e - Conjure Ball Lightning Conjuration/Air 6 (73, 38, D) an uncursed ring of sustain attributes (61, 41, D) a +1 scythe of slicing (72, 42, D) a +0 spear (51, 43, D) a +2 scimitar of flaming (70, 43, D) a +1 whip of electrocution a +0 buckler of fire resistance (71, 43, D) a +0 quarterstaff a +0 robe (50, 44, D) a fire dragon hide (70, 44, D) a +0 dagger a +0 robe