George Level 1 of the Dungeon (0, 0, D:1) a stone (1, 0, D:1) a stone (3, 2, D:1) a +0 whip 3 stones (12, 7, D:1) a +0 short sword (29, 18, D:1) 30 stones (39, 19, D:1) a +0 club (44, 20, D:1) 11 stones (-4, 24, D:1) 19 stones (26, 29, D:1) 20 stones (-12, 31, D:1) a +0 club a +0 club (5, 32, D:1) a +0 short sword (13, 35, D:1) a +0 club (14, 35, D:1) a stone (-18, 36, D:1) 17 arrows (19, 37, D:1) a +0 leather armour (1, 48, D:1) a +0 ring mail (8, 49, D:1) a stone (11, 49, D:1) a +0 dagger (-15, 50, D:1) a +0 mace (7, 50, D:1) a stone Level 2 of the Dungeon (-40, 4, D:2) a +0 whip (2, 11, D:2) a +0 club (-11, 14, D:2) a +0 short sword (-2, 16, D:2) a +0 spear (-14, 17, D:2) a +0 mace (3, 21, D:2) 17 stones (-26, 22, D:2) 16 poisoned needles (-6, 29, D:2) a +0 scale mail (-10, 34, D:2) a +0 dagger (-49, 37, D:2) 3 poisoned tomahawks (-54, 41, D:2) a +0 mace (-53, 44, D:2) a +3 quarterstaff of chaos (-29, 46, D:2) 17 arrows of dispersal (-37, 52, D:2) a +0 scale mail Level 3 of the Dungeon (-4, 2, D:3) 16 stones (6, 2, D:3) 21 stones (15, 2, D:3) a +0 short sword (-8, 3, D:3) 30 stones (34, 4, D:3) 29 stones (-10, 13, D:3) a cursed -3 dagger (-10, 15, D:3) a +2 dagger of chaos (-11, 16, D:3) 15 bolts (-3, 19, D:3) 16 sling bullets (18, 24, D:3) a +0 whip (-4, 26, D:3) a scroll of recharging (22, 26, D:3) a +1 leather armour of fire resistance (7, 29, D:3) a +0 club (-3, 34, D:3) a +0 leather armour (0, 39, D:3) a +0 short sword (4, 42, D:3) a +0 robe (4, 43, D:3) a +1 leather armour of poison resistance (-3, 47, D:3) 30 arrows (10, 49, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (12, 3, D:4) a +0 hand axe a cursed +0 leather armour an orc corpse (skeletalised by now) (12, 4, D:4) 3 tomahawks (12, 5, D:4) a tomahawk (5, 6, D:4) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (15, 6, D:4) a +0 hand axe (-3, 18, D:4) 15 sling bullets (13, 20, D:4) a +0 dagger (16, 21, D:4) 11 silver bolts Level 7 of the Dungeon [Shop] Luno's Antique Weapon Boutique a +0 war axe (84 gold) a +0 broad axe (96 gold) a +0 club (24 gold) a +1 shortbow of freezing (72 gold) a +4 whip of draining (60 gold) a +0 battleaxe (156 gold) a +0 war axe (84 gold) the +4 short sword "Elidid" {flame, rElec rPois Int+4} (192 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. a +2 mace of holy wrath (72 gold) a +0 broad axe (96 gold) a +0 hand crossbow (84 gold) a +0 long sword (84 gold) (0, 0, D:7) a +0 club