George the Dungeon (0, 0, D) a +0 giant spiked club (1, 0, D) a +0 giant spiked club (4, 0, D) a +1 scale mail (5, 0, D) a +0 pair of gloves (6, 0, D) a +0 pair of gloves (7, 0, D) a +2 scimitar of flaming a +0 lajatang a +2 halberd of protection a +1 broad axe of freezing a +2 rapier of electrocution (8, 0, D) an uncursed staff of energy (9, 0, D) 2 scrolls of amnesia (37, 0, D) a +0 flail 2 tomahawks a +0 leather armour a hound skeleton (39, 0, D) 2 mutagenic chunks of flesh (44, 0, D) a tomahawk (45, 0, D) a +0 whip a rat skeleton