George Level 1 of the Dungeon (0, 0, D:1) a +0 short sword of draining (-8, 6, D:1) a +2 mace of protection (9, 6, D:1) a +0 short sword (-14, 7, D:1) a +0 dagger (9, 7, D:1) a +0 helmet (-8, 11, D:1) 2 stones (-5, 11, D:1) a +0 short sword 2 stones (10, 12, D:1) a +0 helmet (-5, 13, D:1) 3 stones (-23, 16, D:1) a +0 short sword (-17, 16, D:1) 3 stones (-45, 17, D:1) a +0 dagger (5, 20, D:1) a +0 robe (7, 21, D:1) a cursed -3 dagger (18, 24, D:1) a +0 club a stone (-23, 26, D:1) 27 sling bullets (13, 26, D:1) a stone (12, 28, D:1) a stone (-24, 33, D:1) a cursed +0 whip (-14, 36, D:1) a +0 club (26, 40, D:1) a +0 buckler (-30, 43, D:1) 12 bolts of frost (3, 43, D:1) a +0 club (-35, 45, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (17, 0, D:2) a +0 club (36, 7, D:2) a +0 club a hobgoblin corpse (-3, 17, D:2) a +0 club (29, 17, D:2) a rat corpse (skeletalised by now) (0, 20, D:2) a +0 club (40, 24, D:2) a +0 leather armour (13, 28, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a potion of lignification (4, 3, D:3) a +0 club (1, 11, D:3) a +0 dagger (unseen)