George the Dungeon (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 long sword (still there?) a +0 long sword (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +14 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (still there?) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +13 Mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +8 giant club (20, 1, D) a +0 dagger of draining (21, 1, D) a book of Changes (22, 1, D) a +3 ring mail of cold resistance (23, 1, D) the +5 hand crossbow of Gefew {velocity, MR+} Any bolt fired from it inflicts extra damage. It affects your resistance to hostile enchantments. (25, 1, D) the +1 dagger of Bile {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (26, 1, D) a +3 ring of protection (28, 1, D) an uncursed staff of wizardry (29, 1, D) a +2 rod of inaccuracy (11/11) (35, 1, D) the +11 shortbow "Roudaeck" {velocity, +Blink MR+ Dex+3} Any arrow fired from it inflicts extra damage. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you blink. (36, 1, D) an uncursed staff of poison (37, 1, D) a crystal ball of energy (38, 1, D) the ring "Osipush" {Ice Int+6} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from cold. (39, 1, D) a +1 buckler of reflection (40, 1, D) a sack of spiders (41, 1, D) the amulet of Untruth {Ward *Corrode rPois rN+ Slay+5 Stlth-} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It protects you from negative energy. It may corrode your equipment when you take damage. It makes you less stealthy. (50, 1, D) a +0 dagger (53, 1, D) a +0 short sword (55, 1, D) an uncursed staff of cold (61, 1, D) a +6 great sword of draining (63, 1, D) a book of Summonings (68, 1, D) a lantern of shadows (69, 1, D) a +6 dire flail of crushing (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a book of Minor Magic (20, 2, D) the +6 blowgun of Fortitude {evade, +Blink rElec rPois rC-} It affects your evasion (+5 to EV). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you blink. (21, 2, D) a book of the Dragon (22, 2, D) an uncursed staff of death (24, 2, D) a lantern of shadows (25, 2, D) a +2 battleaxe of electrocution (27, 2, D) a +2 leather armour of magic resistance (29, 2, D) a +2 lajatang of pain (36, 2, D) the cursed +1 scale mail "Babroappil" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (37, 2, D) an uncursed staff of summoning (38, 2, D) an uncursed amulet of guardian spirit (39, 2, D) the +7 chain mail of the Shore {+Fly Int-5 Dex+11 Slay-5} It affects your intelligence (-5). It affects your dexterity (+11). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It lets you fly. (40, 2, D) a book of Enchantments (41, 2, D) a book of Conjurations (42, 2, D) an ornate deck of defence (43, 2, D) the amulet "Jotufo" {Ward rN+ MR+ Int+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (50, 2, D) the +2 crystal plate armour of Copez {SInv Stlth+} It lets you see invisible. It makes you more stealthy. (51, 2, D) an uncursed ring of ice (53, 2, D) a +5 rapier of speed (54, 2, D) a phial of floods (55, 2, D) the ring "Lyorcheg" {rN+ MR- Int+2 Slay+3} [ring of intelligence] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 2, D) a +4 rapier of draining (73, 2, D) a +0 long sword (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (24, 3, D) 3 potions of berserk rage (26, 3, D) a +1 pair of gloves of dexterity (27, 3, D) a +6 ring of dexterity (29, 3, D) the +0 Sword of Power (40, 3, D) 4 scrolls of amnesia 2 potions of brilliance (73, 3, D) a +5 short sword of draining (74, 3, D) a +4 long sword (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (53, 4, D) a +0 flail a +4 shortbow of velocity (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (54, 5, D) a +0 hand axe a +2 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (56, 6, D) a +6 whip of electrocution the +3 war axe of Greatest Utility {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. a +0 robe a +2 dagger of holy wrath a +0 robe a +5 morningstar of protection a +0 morningstar a +0 leather armour (57, 6, D) a +0 short sword a +0 ring mail a +0 short sword a +0 leather armour a +0 dire flail a +0 plate armour (4, 7, D) a +3 shield a +3 buckler (56, 7, D) a +0 scimitar a +0 leather armour a +0 great sword a +0 chain mail a +0 club (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (40, 8, D) a steam dragon hide (56, 8, D) a +0 giant club (62, 9, D) a +1 mace of protection (63, 9, D) the Catalogue of Igneous Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Inner Flame Hexes/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Sticky Flame Conjuration/Fire 4 e - Delayed Fireball Conjuration/Fire 7 (71, 9, D) a +0 shortbow 8 arrows (72, 9, D) the -1 pair of gloves of Failure {*Drain rElec rC+ Str+5} It affects your strength (+5). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. (62, 10, D) a book of Callings (70, 10, D) a book of Clouds (18, 11, D) a hornet corpse a wasp corpse a redback corpse (71, 11, D) a +0 arbalest of velocity 16 bolts (18, 12, D) a wasp corpse (70, 12, D) an uncursed staff of energy a +0 arbalest 18 bolts a +0 centaur barding (71, 12, D) a +0 arbalest 13 bolts (72, 12, D) a +0 shortbow 18 arrows (49, 13, D) a +0 scimitar (50, 13, D) a box of beasts (51, 13, D) a sack of spiders (52, 13, D) a book of Conjurations (53, 13, D) a book of Maledictions (54, 13, D) a book of Conjurations (55, 13, D) a book of Party Tricks (49, 14, D) a +3 large shield (50, 14, D) a +3 ring of protection (51, 14, D) an uncursed staff of conjuration (52, 14, D) a manual of Crossbows (53, 14, D) a +2 robe of fire resistance (54, 14, D) a +1 hunting sling of evasion (55, 14, D) a +0 scimitar (71, 14, D) 5 bolts 6 arrows (35, 15, D) a Necronomicon (38, 15, D) a phantom mirror (43, 15, D) a plain deck of defence (37, 16, D) a +4 blowgun (38, 16, D) a crystal ball of energy (39, 16, D) an uncursed staff of death (41, 16, D) a +6 ring of dexterity (42, 16, D) an uncursed staff of earth (62, 17, D) a +2 arbalest of flaming (63, 17, D) the cursed +1 scimitar "Q" {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (64, 17, D) a +4 triple sword of venom (71, 17, D) a +7 whip of freezing (72, 17, D) a +0 chain mail of cold resistance (73, 17, D) a +2 ring of protection (52, 18, D) a +0 dagger of flaming a +0 cloak (62, 18, D) an uncursed staff of poison (63, 18, D) the +3 quarterstaff of Valiance {holy, MP+9 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It affects your magic capacity (+9). (64, 18, D) the +6 great sword of the Radish {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (72, 18, D) an uncursed staff of earth (73, 18, D) the +6 scimitar of Ynimifob {drain, *Drain Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It causes draining when unequipped. (23, 19, D) a +3 leather armour of fire resistance (24, 19, D) a +1 war axe of chopping (25, 19, D) a cursed amulet of inaccuracy (40, 19, D) a plain deck of destruction a plain deck of wonders 5 scrolls of identify (47, 19, D) a +0 war axe (48, 19, D) a +0 glaive (50, 19, D) a +0 trident a cursed -2 long sword (47, 20, D) a +0 glaive (51, 20, D) a +0 hand axe a +0 war axe (47, 21, D) the +1 flail "Vosejeut" {crush, rC- Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to cold. (48, 21, D) a +0 dire flail (48, 22, D) a +4 war axe of chopping a +0 hand axe (49, 22, D) a +0 battleaxe (45, 23, D) a bolt a +2 trident of protection a +0 shortbow 10 arrows 6 large rocks (63, 23, D) a +0 dagger a +0 robe a +0 rapier a +0 robe (64, 23, D) a +0 quarterstaff a +0 robe (44, 24, D) a bolt a large rock 3 arrows (45, 24, D) an arrow (17, 25, D) a +2 battleaxe of freezing (unseen) (43, 25, D) the +6 quarterstaff "Omelette" {crush, rF+ Int-5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from fire. It lets you see invisible. a +0 arbalest 18 bolts 5 large rocks a +2 antimagic glaive a +0 shortbow an uncursed staff of poison a +0 shortbow 37 arrows a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (44, 25, D) a +0 shortbow 14 arrows a +0 arbalest 4 bolts an uncursed ring of ice a large rock a stone giant corpse (skeletalised by now) (45, 25, D) 4 large rocks a +0 arbalest a +0 arbalest 23 bolts a yaktaur corpse (skeletalised by now) (49, 25, D) a +0 broad axe (52, 25, D) a book of Frost (53, 25, D) a +2 leather armour of fire resistance (55, 25, D) a +1 mace of draining (19, 26, D) a +4 quarterstaff of chaos (unseen) (23, 26, D) a +0 demon trident (unseen) (43, 26, D) a +0 arbalest 24 bolts (44, 26, D) 5 arrows 2 bolts 6 large rocks the cursed +1 flail "Ymedwag" {flame, Int+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+2). It has a curse placed upon it. a cursed -3 arbalest 18 poisoned bolts a stone giant corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (45, 26, D) a cursed +0 shortbow 8 arrows a +0 shortbow 9 arrows of flame 9 bolts 4 large rocks (50, 26, D) a +0 spear (51, 26, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (52, 26, D) a +2 shortbow of velocity (53, 26, D) an uncursed staff of earth (54, 26, D) an uncursed staff of conjuration (61, 27, D) an uncursed staff of wizardry (62, 27, D) the ring of Wumuab Jogh {*Contam rC+ MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. (63, 27, D) a +3 ring of protection (65, 27, D) the +5 greatsling "Quigh" {speed, +Fly} Attacks with this weapon are significantly faster. It lets you fly. (71, 27, D) a book of Air (72, 27, D) a phial of floods (73, 27, D) a lantern of shadows (17, 28, D) a +4 lajatang of protection (unseen) (63, 28, D) a book of Beasts (64, 28, D) a +0 robe (66, 28, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (71, 28, D) a +3 ring of evasion (20, 29, D) a throwing net a throwing net (26, 29, D) a +0 scimitar (unseen) (33, 29, D) a +0 trident a +2 scale mail of fire resistance (34, 29, D) an uncursed staff of poison (35, 29, D) a +0 spear of piercing (36, 29, D) the cursed +0 dire flail of Disharmony {antimagic, *Corrode +Blink Dex+10} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+10). It lets you blink. It may corrode your equipment when you take damage. It has a curse placed upon it. (37, 29, D) a +0 helmet of see invisible (40, 29, D) a +2 scimitar of protection (41, 29, D) a crystal ball of energy (42, 29, D) a +5 shortbow of freezing (43, 29, D) a +0 swamp dragon armour (44, 29, D) a +6 arbalest (35, 30, D) a cursed staff of fire (36, 30, D) a +0 antimagic trident the +10 chain mail of the Ancient Nights {Dex+5} It affects your dexterity (+5). a +2 morningstar of draining (38, 30, D) a book of Summonings (39, 30, D) a +1 flail of crushing (40, 30, D) the cursed ring "Cocodd" {rC+ AC-3} [ring of protection] It affects your AC (-3). It protects you from cold. It has a curse placed upon it. (41, 30, D) the ring "Wunlatou" {*Drain rF++ Stlth+} [ring of stealth] It greatly protects you from fire. It causes draining when unequipped. It makes you more stealthy. (42, 30, D) a +3 arbalest of flaming (43, 30, D) a +0 plate armour of poison resistance (71, 32, D) a cursed +0 flail a +0 robe (55, 33, D) a +4 rapier of distortion a +3 hand crossbow of flaming a +0 robe a cursed +0 buckler the +10 quarterstaff "Lorem Ipsum" {drain, rElec rN+++ Str+4 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (-3). It insulates you from electricity. It renders you almost immune to negative energy. (56, 33, D) the +2 broad axe of Cauhim {antimagic, rElec rF- rC+ Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It makes you more stealthy. a +0 robe (57, 33, D) an uncursed staff of cold a +0 robe (56, 34, D) a +3 demon trident of draining a cursed +0 animal skin a +0 robe (41, 37, D) a +4 great sword of flaming a +0 chain mail a necrophage corpse (skeletalised by now) (49, 37, D) the Catalogue of Beyond Spells Type Level a - Slow Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 e - Shadow Creatures Summoning 5 f - Summon Forest Summoning/Translocation 5 (50, 37, D) the +7 arbalest of Hurys {venom, rN+ Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from negative energy. (52, 37, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (53, 37, D) a +0 whip of freezing (54, 37, D) the Disquisition on Beguiling Spells Type Level a - Tukima's Dance Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 c - Leda's Liquefaction Hexes/Earth 4 (59, 37, D) a Young Poisoner's Handbook (60, 37, D) a book of Callings (63, 37, D) a +1 ring of protection (69, 37, D) a book of Alchemy (70, 37, D) an uncursed ring of magical power (71, 37, D) the +2 buckler of the Shining One's Hope {Str+3} It affects your strength (+3). (72, 37, D) a +0 vampiric long sword (73, 37, D) an uncursed ring of stealth (49, 38, D) a +2 blowgun (53, 38, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (60, 38, D) a +2 vampiric double sword (63, 38, D) the cursed ring "Rinuvyil" {MR+ Int-3 Dex-2 Slay+2} [ring of intelligence] It affects your intelligence (-3). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 38, D) a crystal ball of energy (72, 38, D) the amulet of Pride {Gourm +Blink Int+3 Slay-3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It lets you blink. (73, 38, D) a +2 rapier of venom (50, 39, D) Muruwka's Volume of the Entourage and Black Rituals Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Excruciating Wounds Charms/Necromancy 5 e - Dispel Undead Necromancy 5 f - Summon Forest Summoning/Translocation 5 (61, 39, D) an uncursed amulet of rage (63, 43, D) an uncursed staff of poison (65, 43, D) a +2 short sword of venom (60, 45, D) a +2 greatsling of flaming