George the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the cursed ring of Soh Idgh {Str-4 Dex+3} [ring of strength] It affects your strength (-4). It affects your dexterity (+3). It has a curse placed upon it. (62, 1, D) an uncursed staff of power (67, 1, D) Qiger's Reference Book on Shifting Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Spider Form Transmutation/Poison 3 e - Petrify Transmutation/Earth 4 f - Summon Demon Summoning 5 (69, 1, D) a +2 robe of the Archmagi (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed ring of stealth (73, 2, D) a cursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (64, 3, D) an uncursed staff of air (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 leather armour a +0 long sword (61, 9, D) a +0 leather armour of magic resistance (62, 9, D) a +4 arbalest of evasion (63, 9, D) an uncursed staff of cold (70, 9, D) a +1 hand crossbow of evasion (71, 9, D) an uncursed ring of stealth (72, 9, D) a book of Changes (62, 10, D) an uncursed staff of power (70, 10, D) a +1 shortbow of freezing (64, 11, D) a +0 rapier (64, 13, D) a +0 rapier a +0 ring mail (66, 13, D) a +2 scimitar of slicing a +0 shortbow a +0 leather armour 22 arrows (73, 13, D) a +0 giant spiked club a +0 giant club (75, 13, D) a +0 giant spiked club a +0 giant club a +0 giant club (65, 14, D) a +0 long sword a +0 scale mail (74, 14, D) a +0 giant spiked club a +0 dire flail a +0 giant spiked club a cursed -2 giant spiked club (62, 17, D) the ring of Hoyveemamp {rF- rC+ Str+5 Int+10 Dex-5} [ring of strength] It affects your strength (+5). It affects your intelligence (+10). It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from cold. (63, 17, D) a +6 ring of strength (71, 17, D) the Tome of Creation and Intoxication Spells Type Level a - Cure Poison Poison 2 b - Aura of Abjuration Summoning 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Summon Hydra Summoning 7 (73, 17, D) a manual of Slings (62, 18, D) a +6 dagger of protection (63, 18, D) the +10 long sword of Havoc {vamp, Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). (64, 18, D) a cursed staff of cold (71, 18, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (73, 18, D) a Young Poisoner's Handbook (74, 21, D) a +0 trident a +1 hand crossbow of flaming (75, 21, D) a +0 trident (74, 22, D) a +0 trident (66, 24, D) a +0 long sword a +0 robe (50, 25, D) a box of beasts (52, 25, D) the Grimoire of Changing and Curses Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Cause Fear Hexes 4 d - Ice Form Ice/Transmutation 4 e - Discord Hexes 8 (53, 25, D) a +0 dagger (54, 25, D) a +0 short sword (55, 25, D) a +0 short sword (51, 26, D) an uncursed staff of conjuration (52, 26, D) an uncursed staff of air (53, 26, D) an uncursed ring of flight (54, 26, D) a +0 short sword (61, 27, D) a +2 morningstar of venom (62, 27, D) an uncursed staff of wizardry (64, 27, D) a +1 glaive of freezing (71, 27, D) a +1 quarterstaff of speed (72, 27, D) a +4 rapier of flaming (62, 28, D) a book of Minor Magic (63, 28, D) an uncursed staff of poison (64, 28, D) a +0 falchion of holy wrath (71, 28, D) an uncursed staff of air (72, 28, D) a +1 long sword of electrocution (73, 28, D) a +0 dagger (57, 32, D) 2 arrows 3 poisoned arrows (75, 32, D) a +0 dire flail a cursed +0 leather armour (57, 33, D) an arrow a poisoned arrow (73, 33, D) a +0 short sword (75, 33, D) a cursed -2 glaive a cursed +0 chain mail a +0 giant club a cursed -1 dagger a +0 robe a +0 long sword an uncursed staff of wizardry (57, 34, D) 2 arrows (73, 34, D) a +0 shortbow 6 arrows (74, 34, D) a +0 flail a +1 whip of holy wrath a +0 robe of magic resistance a cursed -1 great mace a +0 scale mail 3 large rocks (75, 34, D) 4 arrows (49, 37, D) a book of Clouds (50, 37, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (51, 37, D) a stone of tremors (52, 37, D) Waigoih's Incunabulum of the Damaging Birds Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Lightning Bolt Conjuration/Air 5 (53, 37, D) a +7 plate armour of ponderousness (61, 37, D) a +1 dagger of venom (62, 37, D) a book of Ice (63, 37, D) the +0 scale mail of Proximity {*Confuse rN+ Str+3} It affects your strength (+3). It protects you from negative energy. It may confuse you when you take damage. (69, 37, D) a +0 scimitar of holy wrath (71, 37, D) a +3 rapier of holy wrath (73, 37, D) a +1 scimitar of holy wrath (49, 38, D) an uncursed ring of poison resistance (50, 38, D) a +1 rapier of venom (51, 38, D) a plain deck of changes (52, 38, D) a +1 chain mail of fire resistance (53, 38, D) a +2 scale mail of poison resistance (61, 38, D) a +2 great sword of freezing (71, 38, D) the Almanac of Unholy Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 (73, 38, D) a book of Beasts (50, 42, D) a +0 battleaxe a mottled draconian corpse (52, 42, D) a +0 trident (72, 42, D) an uncursed staff of air (50, 43, D) a +0 morningstar a white draconian corpse (52, 43, D) a +0 scimitar a +0 halberd a green draconian corpse (55, 43, D) a cursed -1 glaive a +0 glaive a black draconian corpse a black draconian corpse (64, 43, D) an uncursed ring of flight (65, 43, D) a +2 arbalest of flaming (70, 43, D) an uncursed staff of cold (55, 44, D) a +0 short sword a red draconian corpse (53, 45, D) a +0 flail a purple draconian corpse (54, 45, D) a +0 long sword