George the Dungeon (0, 0, D) a +2 ring mail (0, 1, D) a +0 pair of gloves (0, 2, D) a +0 pair of gloves (0, 3, D) a +2 scimitar of flaming a +0 lajatang the +2 halberd "Foggeh" {elec, MP+9 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It affects your magic capacity (+9). a +1 broad axe of chopping a +2 rapier of electrocution (0, 4, D) an uncursed staff of energy (0, 5, D) 2 scrolls of amnesia (0, 15, D) a +0 dire flail (unseen) (0, 16, D) a +0 giant spiked club (0, 34, D) a +0 dagger a +0 robe (0, 41, D) a +0 club a rat skeleton