George the Dungeon (0, 0, D) a +0 club (unseen) (0, 1, D) a troll corpse (0, 5, D) a +2 ring mail (0, 6, D) a +0 helmet (0, 7, D) a +0 pair of boots (0, 8, D) a +2 scimitar of holy wrath the +4 quarterstaff "Ownut" {crush, +Rage MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you go berserk. a +2 halberd of protection a +1 broad axe of freezing a +2 rapier of protection (0, 9, D) an uncursed staff of energy (0, 10, D) 2 scrolls of amnesia (0, 40, D) a +0 whip a +0 club a throwing net (0, 46, D) a giant newt skeleton