George the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 hand crossbow of evasion (63, 1, D) an uncursed ring of wizardry (67, 1, D) a +0 dagger (68, 1, D) an uncursed staff of power (69, 1, D) the cursed +1 flail "Etoxun" {crush, *Corrode rC+ MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. It has a curse placed upon it. (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) the Catalogue of Freezing Companions Spells Type Level a - Freeze Ice 1 b - Call Canine Familiar Summoning 3 c - Metabolic Englaciation Hexes/Ice 5 d - Summon Demon Summoning 5 e - Summon Forest Summoning/Translocation 5 (75, 2, D) the Incunabulum of Displacement Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (67, 4, D) the +2 broad axe of Xeurelyu {drain, rElec Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It insulates you from electricity. a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (63, 9, D) a +1 robe of the Archmagi (71, 9, D) a +0 flail (70, 10, D) a +0 flail (72, 12, D) a +2 trident of venom (71, 13, D) a +0 hand axe (72, 14, D) a +0 short sword a +1 whip of venom (73, 14, D) a +1 flail of holy wrath (61, 17, D) the cursed +0 scale mail of the Blacksmith {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (62, 17, D) a lantern of shadows (63, 17, D) an uncursed staff of wizardry (64, 17, D) a +0 hunting sling of flaming (71, 17, D) a book of the Warp (72, 17, D) a +3 scimitar of electrocution (73, 17, D) a phial of floods (inert) (62, 18, D) a +3 ring mail of cold resistance (64, 18, D) a +1 trident of venom (71, 18, D) the +2 chain mail of the Komtur {rF++ rN+} It greatly protects you from fire. It protects you from negative energy. (73, 18, D) the cursed +1 ring mail of Tusoti {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (66, 24, D) a cursed +0 flail a +0 robe a necrophage corpse (skeletalised by now) (62, 27, D) an uncursed staff of power (63, 27, D) a phantom mirror (65, 27, D) the ring "Keavu" {Wiz +Blink MR+ SInv Stlth+} [ring of wizardry] It improves your spell success rate. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It makes you more stealthy. (71, 27, D) an uncursed staff of cold (73, 27, D) a +1 mace of crushing (62, 28, D) an uncursed staff of poison (63, 28, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (71, 28, D) a +0 greatsling of velocity (72, 28, D) a book of Debilitation (73, 28, D) a +0 short sword (75, 32, D) the +11 glaive of Eternal Harmony {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). a +1 short sword of protection a +0 longbow 12 arrows of dispersal (75, 33, D) a +0 long sword an elf corpse (skeletalised by now) (73, 34, D) a cursed -1 long sword a +0 scale mail (74, 34, D) a +0 scimitar a +0 scimitar (49, 37, D) a +0 hand axe (50, 37, D) a book of the Dragon (51, 37, D) a Fen Folio (53, 37, D) a +2 troll leather armour (54, 37, D) a +0 quarterstaff of speed (59, 37, D) a book of Maledictions (61, 37, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (62, 37, D) the cursed +1 short sword "Behent" {freeze, rPois Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (63, 37, D) a +2 robe of magic resistance (64, 37, D) a +0 trident (70, 37, D) a +3 hunting sling of evasion (71, 37, D) an uncursed ring of stealth (72, 37, D) an uncursed staff of poison (73, 37, D) a +0 long sword (49, 38, D) Qemufrie's Collected Works on Destructive Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Venom Bolt Conjuration/Poison 5 (50, 38, D) a legendary deck of wonders (51, 38, D) the +5 scale mail "Kapohimy" {rC+} It protects you from cold. (52, 38, D) an uncursed staff of air (53, 38, D) a manual of Crossbows (59, 38, D) a +0 trident (60, 38, D) a +3 hand axe of freezing (61, 38, D) a book of the Sky (62, 38, D) a book of Ice (63, 38, D) a +2 robe (70, 38, D) Lehudib's Disquisition on Confrontation and Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Venom Bolt Conjuration/Poison 5 (71, 38, D) a +0 long sword (73, 38, D) a +0 long sword of holy wrath (70, 39, D) a +0 scimitar a +0 shortbow 18 arrows a +0 ring mail an elf corpse (64, 41, D) a +0 trident (69, 41, D) a +0 short sword an elf corpse (70, 41, D) a +0 scimitar of protection a +2 vampiric long sword a +0 ring mail an elf corpse (71, 41, D) 2 arrows a +1 hand axe of distortion a cursed +0 short sword an elf corpse an elf corpse (72, 41, D) a +3 whip of venom an elf corpse (71, 43, D) an arrow (65, 44, D) the +7 bardiche of the Undead {drain, rElec Str-4 Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (64, 45, D) a +3 war axe of freezing a hell hog corpse