George the Dungeon (0, 0, D) a +0 ring mail (0, 1, D) a +0 mace (0, 10, D) a +0 giant club a +0 short sword (0, 13, D) a +0 scale mail (0, 14, D) a +0 pair of gloves (0, 16, D) a +0 war axe a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of protection a +2 rapier of draining (0, 17, D) an uncursed staff of energy (0, 21, D) a +0 giant spiked club a +0 longbow 18 arrows a +0 giant spiked club (-4, 34, D) a spiny frog corpse (skeletalised by now) (-4, 37, D) a river rat corpse (skeletalised by now) (-4, 38, D) a river rat corpse (skeletalised by now) (-4, 44, D) a cursed +0 rapier (-4, 45, D) a +1 vampiric whip (-4, 46, D) a +0 ring mail (0, 53, D) a stone (0, 55, D) a stone