George the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +3 spear of freezing (20, 1, D) a +2 long sword of holy wrath (21, 1, D) an uncursed staff of conjuration (22, 1, D) a plain deck of changes (23, 1, D) a +2 robe of positive energy (24, 1, D) a book of Conjurations (25, 1, D) an uncursed staff of wizardry (26, 1, D) a plain deck of changes (27, 1, D) an uncursed staff of wizardry (28, 1, D) a stone of tremors (29, 1, D) a book of Party Tricks (35, 1, D) the +3 great mace of Extremism {freeze, rPois Dex-2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from poison. It lets you see invisible. (36, 1, D) a cursed amulet of faith (37, 1, D) a +1 dagger of venom (38, 1, D) a +0 rapier (39, 1, D) a stone of tremors (40, 1, D) a +0 spear of flaming (41, 1, D) a book of Power (42, 1, D) the amulet "Haesitzi" {Inacc rElec rPois MP-9 Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). (49, 1, D) a +1 long sword of electrocution (50, 1, D) the +10 plate armour of Tenacity {Str+10} It affects your strength (+10). (51, 1, D) an Akashic Record (52, 1, D) a book of Changes (53, 1, D) a phantom mirror (54, 1, D) a +4 spear of piercing (55, 1, D) a +3 ring mail of poison resistance (61, 1, D) a disc of storms (62, 1, D) a +1 scale mail of cold resistance (67, 1, D) a +3 chain mail of fire resistance (68, 1, D) a book of Beasts (69, 1, D) a +4 hand crossbow of flaming (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a phantom mirror (20, 2, D) a +2 pair of boots of flying (21, 2, D) a phial of floods (22, 2, D) a +1 hunting sling of evasion (23, 2, D) the +0 chain mail "Utwezoli" {-Cast rF+++ MR+ Stlth+} It renders you almost immune to fire. It affects your resistance to hostile enchantments. It prevents spellcasting. It makes you more stealthy. (24, 2, D) the +8 short sword "Inuyhy" {speed, Str+4 Dex+8} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+8). (25, 2, D) an uncursed ring of flight (26, 2, D) a +6 iron rod (12/12) (27, 2, D) a crystal ball of energy (28, 2, D) a book of Transfigurations (29, 2, D) a +2 morningstar of protection (36, 2, D) a +1 vampiric war axe (37, 2, D) an uncursed staff of death (38, 2, D) An Introduction to Theurgy Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Pain Necromancy 1 d - Apportation Translocation 1 e - Beastly Appendage Transmutation 1 (39, 2, D) a +0 short sword of venom (40, 2, D) a cursed -2 ring of protection (41, 2, D) an uncursed staff of air (49, 2, D) the Grimoire of Cloudy Dark Arts Spells Type Level a - Shock Conjuration/Air 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Vampiric Draining Necromancy 3 e - Silence Hexes/Air 5 f - Death Channel Necromancy 6 (50, 2, D) a +0 trident (51, 2, D) Qamu's Volume of Twisted Conjuration Spells Type Level a - Apportation Translocation 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Teleport Other Translocation 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Force Lance Conjuration/Translocation 4 f - Bolt of Draining Conjuration/Necromancy 5 (52, 2, D) an uncursed ring of ice (53, 2, D) a cursed -3 ring of dexterity (54, 2, D) a +2 leather armour of cold resistance (55, 2, D) an uncursed staff of energy (62, 2, D) a +2 quarterstaff of protection (73, 2, D) a +0 dagger (75, 2, D) an uncursed ring of stealth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (25, 3, D) a +0 iron rod (9/9) a +5 broad axe (73, 3, D) an uncursed staff of earth a +0 robe (74, 3, D) a cursed -3 mace (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (34, 4, D) a +0 trident (36, 4, D) 4 javelins (4, 5, D) a +5 executioner's axe a +5 battleaxe (9, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (35, 5, D) a +1 scimitar of slicing 11 javelins a +0 leather armour (36, 5, D) a +0 spear of flaming 6 javelins a +0 leather armour (10, 6, D) an uncursed staff of energy a crystal ball of energy (34, 6, D) 5 javelins (36, 6, D) a +0 trident a +2 trident of venom a +0 leather armour (4, 7, D) a +3 large shield a +3 shield a +3 buckler (35, 7, D) a +5 rod of shadows (11/11) a +0 robe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (35, 8, D) a +3 vampiric rapier a +0 robe (33, 9, D) a javelin (50, 9, D) the +10 falchion of Jodiorph {antimagic, rElec MR- Str+3 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 leather armour (51, 9, D) a +2 rapier of holy wrath a +0 robe a +1 rapier of electrocution a +0 robe (52, 9, D) 6 javelins a +4 rapier of draining a +0 robe (54, 9, D) 3 javelins (61, 9, D) an uncursed staff of energy (70, 9, D) a stone of tremors (71, 9, D) a +2 leather armour of fire resistance (50, 10, D) a +0 trident a +0 robe (55, 10, D) a +1 trident of protection a +0 leather armour (57, 10, D) the +9 spear of Kaotule {freeze, rN+ Str+2 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. 12 javelins a +0 leather armour (62, 10, D) an uncursed staff of wizardry (70, 10, D) a +3 ring of dexterity (72, 10, D) the +0 robe of Chimes {rElec SInv} It insulates you from electricity. It lets you see invisible. (61, 11, D) a +0 trident (62, 11, D) a +0 trident 3 tomahawks (63, 11, D) a +0 trident 3 tomahawks (61, 12, D) a +0 trident (49, 13, D) a book of Envenomations (50, 13, D) a +2 robe (52, 13, D) a +0 falchion of holy wrath (53, 13, D) a +1 hand axe of chopping (54, 13, D) Qiotilao's Almanac of Helpful Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Animate Dead Necromancy 4 d - Cigotuvi's Embrace Necromancy 5 e - Ring of Flames Charms/Fire 7 (55, 13, D) an uncursed staff of conjuration (70, 13, D) a +0 dagger a +0 robe (71, 13, D) a +0 dagger a +0 robe (72, 13, D) a +0 dagger a +0 robe (50, 14, D) a +1 morningstar of draining (51, 14, D) a +0 war axe of electrocution (52, 14, D) an uncursed ring of wizardry (54, 14, D) a +3 mace of draining (55, 14, D) an uncursed ring of protection from magic (61, 14, D) 2 tomahawks (62, 14, D) a tomahawk (36, 15, D) an uncursed staff of power (37, 15, D) an uncursed staff of death (38, 15, D) a +0 spear (41, 15, D) a book of Frost (42, 15, D) an uncursed staff of earth (35, 16, D) an uncursed staff of wizardry (36, 16, D) an uncursed ring of wizardry (37, 16, D) a +1 ring mail of fire resistance (39, 16, D) a disc of storms (40, 16, D) a +0 trident (41, 16, D) an uncursed staff of wizardry (42, 16, D) a book of Necromancy (43, 16, D) a +0 halberd of venom (61, 17, D) a +0 mace of protection (62, 17, D) an uncursed staff of air (63, 17, D) an uncursed staff of power (64, 17, D) the cursed ring "Duytaruj" {+Inv AC-4} [ring of protection] It affects your AC (-4). It lets you turn invisible. It has a curse placed upon it. (72, 17, D) a +2 vampiric battleaxe (73, 17, D) a +2 vampiric halberd (62, 18, D) a book of the Earth (63, 18, D) a +0 dagger (64, 18, D) an uncursed staff of summoning (71, 18, D) an uncursed staff of earth (72, 18, D) the +1 scale mail "Roevesas" {+Inv Int+3} It affects your intelligence (+3). It lets you turn invisible. (73, 18, D) a +5 blowgun (23, 19, D) the cursed +0 leather armour "Umuasamp" {rPois} It protects you from poison. It has a curse placed upon it. (24, 19, D) a +0 war axe of chopping (25, 19, D) a +2 rod of ignition (12/12) (63, 20, D) a +3 bardiche of venom a +0 robe (36, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (37, 21, D) a +0 spear of venom 4 javelins a +0 leather armour the ring of Ziloud {Ice -Tele rPois Int+4 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. (62, 21, D) a +0 falchion of holy wrath (63, 21, D) a +0 war axe a +0 chain mail a +0 falchion (64, 21, D) a +0 flail a +0 dagger a cursed +0 robe (36, 22, D) a +1 demon trident of venom a +3 leather armour of cold resistance a +3 spear of flaming 22 steel javelins a +0 leather armour (37, 22, D) a +1 vampiric halberd 10 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (38, 22, D) a +1 spear of freezing a +5 blowgun 27 javelins a +0 leather armour (39, 22, D) a +0 trident (62, 22, D) a +0 long sword a +0 chain mail (37, 23, D) a +0 long sword of freezing a +2 spear of flaming 4 javelins a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (38, 23, D) a +1 trident of protection a +0 robe 5 javelins a steel javelin (36, 24, D) 7 javelins (37, 24, D) a +4 rapier of flaming a +0 robe a merfolk corpse (skeletalised by now) (38, 24, D) a +0 trident a +0 robe a +0 spear a merfolk corpse (skeletalised by now) (36, 25, D) 2 javelins (37, 25, D) a javelin (38, 25, D) a +4 trident of freezing a +0 leather armour a merfolk corpse (skeletalised by now) (49, 25, D) a +0 robe (53, 25, D) a +0 dagger (54, 25, D) a +1 dagger of draining (38, 26, D) a javelin (42, 26, D) a javelin (50, 26, D) a plain deck of changes (51, 26, D) an uncursed staff of cold (52, 26, D) an uncursed staff of summoning (54, 26, D) Pinnoli's Incunabulum of the Traveller Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Summon Forest Summoning/Translocation 5 (61, 27, D) an uncursed amulet of the gourmand (62, 27, D) a +2 quarterstaff of crushing (63, 27, D) a book of Cantrips (64, 27, D) a book of Geomancy (65, 27, D) an uncursed staff of poison (71, 27, D) a +1 scale mail of cold resistance (72, 27, D) an uncursed staff of wizardry (73, 27, D) a +0 hand axe of venom (62, 28, D) a phantom mirror (63, 28, D) an uncursed ring of flight (64, 28, D) a +1 scale mail of cold resistance (72, 28, D) a +0 leather armour of fire resistance (73, 28, D) a +6 blowgun (36, 29, D) a +4 dagger of venom (37, 29, D) a +2 large shield of fire resistance (38, 29, D) The Almanac of Greatest Risks and Utility Spells Type Level a - Discord Hexes 8 (39, 29, D) the +6 blowgun "Zafau" {evade, MP+9 Int+2} It affects your evasion (+5 to EV). It affects your intelligence (+2). It affects your magic capacity (+9). (40, 29, D) Iskenderun's Reference Book on Arcane Weapons and the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (41, 29, D) a +0 cloak of poison resistance (42, 29, D) a +1 scimitar of freezing (44, 29, D) a +3 dagger of draining (35, 30, D) a +0 dagger of venom (38, 30, D) the +6 battleaxe "Hearaits" {antimagic, Int+3 Dex-5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It affects your dexterity (-5). (39, 30, D) a +0 short sword (41, 30, D) a +3 ring of intelligence (52, 32, D) a +4 falchion of electrocution a +0 robe a cursed ring of loudness (53, 32, D) a +0 battleaxe the +4 arbalest of the Jolly Stars {velocity, rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. a +0 plate armour (64, 32, D) (unseen) (51, 33, D) the +10 halberd of the Poles {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. a +0 robe (52, 33, D) a +0 great sword a +0 robe a potion of blood a +1 flail a cursed +0 robe (53, 33, D) a +0 dagger of venom a cursed +0 robe (52, 34, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 plate armour of fire resistance (37, 37, D) a +4 mace of protection a +0 robe a ghoul corpse (38, 37, D) a necrophage corpse (skeletalised by now) (51, 37, D) a book of Minor Magic (52, 37, D) a book of Frost (53, 37, D) a +5 hand axe of venom (60, 37, D) a book of Geomancy (61, 37, D) a +5 hand crossbow of flaming (62, 37, D) an uncursed staff of cold (63, 37, D) a Fen Folio (69, 37, D) a cursed amulet of inaccuracy (71, 37, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (72, 37, D) a cursed -3 ring of evasion (73, 37, D) the +8 flail "Hinupur" {crush, rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. (37, 38, D) a cursed -2 dagger a +0 robe (49, 38, D) a +6 dagger of freezing (50, 38, D) a +4 vampiric executioner's axe (51, 38, D) a book of Frost (52, 38, D) an uncursed staff of fire (53, 38, D) the +9 mace of Equivalence {crush, rPois Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. (59, 38, D) a +1 leather armour of poison resistance (60, 38, D) a crystal ball of energy (61, 38, D) a +0 ring mail of cold resistance (62, 38, D) a +1 battleaxe of draining (63, 38, D) a book of Hinderance (70, 38, D) a +5 mace of crushing (71, 38, D) the Papyrus of Poisoning Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 (72, 38, D) a stone of tremors (73, 38, D) an uncursed staff of summoning (36, 39, D) a +6 rapier of speed the +9 arbalest of the Warrior-Mage {elec, MR+ Int+5 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you see invisible. a cursed ring of see invisible a potion of blood (38, 39, D) a +2 vampiric lajatang (49, 39, D) a manual of Short Blades (72, 41, D) (unseen) (57, 43, D) a +0 spear (57, 44, D) a +0 robe (60, 44, D) an uncursed amulet of stasis the cursed ring "Umaxe" {+Inv rN+ MP+9 Str-4} [ring of strength] It affects your strength (-4). It protects you from negative energy. It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. (61, 44, D) a sling bullet (57, 45, D) 2 sling bullets (58, 45, D) 2 sling bullets a +0 quarterstaff a +0 animal skin a +0 war axe a +0 animal skin a +0 antimagic war axe a +0 animal skin (59, 45, D) a +0 greatsling a +0 spear 3 sling bullets