George the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) a +2 dagger of draining (68, 1, D) an uncursed staff of cold (69, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +2 shortbow of flaming (73, 2, D) Lehudib's Collected Works on Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Fireball Conjuration/Fire 5 e - Irradiate Conjuration/Transmutation 5 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a +0 war axe (still there?) a +0 war axe (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) (68, 4, D) a porcupine corpse (skeletalised by now) (69, 4, D) an iguana corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 buckler (4, 8, D) a +0 shield a +0 scale mail a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +5 hand crossbow (62, 10, D) a +1 vampiric scythe (72, 10, D) a crystal ball of energy (61, 13, D) a black bear corpse (skeletalised by now) (62, 13, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (61, 17, D) a +0 rapier (62, 17, D) a +3 ring mail of poison resistance (71, 17, D) a book of Unlife (62, 18, D) a cursed -3 ring of strength (63, 18, D) a +3 chain mail of fire resistance (64, 18, D) a lantern of shadows (71, 18, D) a +1 mace of protection (72, 18, D) a book of Frost (73, 18, D) the cursed +1 plate armour of Sloth {+Fly rCorr Str+4} It affects your strength (+4). It lets you fly. It protects you from acid and corrosion. It has a curse placed upon it. (72, 21, D) a hell hound corpse (62, 22, D) a +0 spear a wasp corpse a spriggan corpse (62, 23, D) a +7 dagger of venom a +0 robe a +0 short sword a +0 robe a spriggan corpse (63, 23, D) a +0 rapier a +0 robe a spriggan corpse a wolf corpse (64, 23, D) a black bear corpse (62, 27, D) a +1 mace of protection (64, 27, D) the +11 long sword of Qoatufis {venom, rC+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from cold. (65, 27, D) an uncursed staff of summoning (72, 27, D) the +5 short sword of Certain Death {flame, rN++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It makes you more stealthy. (62, 28, D) a book of Power (63, 28, D) a +0 dagger (71, 28, D) the +2 quarterstaff of Wrath {freeze, *Drain rElec rPois Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (72, 28, D) an uncursed staff of air (71, 31, D) a +2 hand axe of freezing a +0 robe a naga corpse (73, 31, D) a ball python corpse (62, 32, D) a cursed -2 spear a +0 buckler a spriggan corpse a wasp corpse (71, 32, D) a +0 mace a +0 robe a naga corpse (73, 32, D) a +0 hand axe a +0 robe (62, 33, D) a wolf corpse (63, 33, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 robe (64, 33, D) a wolf corpse (69, 37, D) a +2 greatsling of freezing (70, 37, D) a +2 shield of protection (71, 37, D) a book of Battle (72, 37, D) a sack of spiders (73, 37, D) an uncursed ring of poison resistance (70, 38, D) an uncursed staff of conjuration (71, 38, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (73, 38, D) Roxanne's Disquisition on the Mutagenic Mountains Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Statue Form Transmutation/Earth 6