George the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 antimagic short sword (62, 1, D) the +3 chain mail of the Heavens {Str+7} It affects your strength (+7). (63, 1, D) a +2 vampiric hand axe (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +2 mace of protection (67, 2, D) a +0 arbalest 14 bolts a yaktaur corpse (skeletalised by now) (68, 2, D) a +0 arbalest 14 bolts a +0 shortbow 18 arrows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a bolt (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (62, 4, D) a river rat corpse (68, 4, D) an arrow (4, 5, D) a +5 battleaxe a +5 broad axe (68, 5, D) 2 bolts 2 arrows (10, 6, D) an uncursed staff of energy a crystal ball of energy (63, 6, D) a jackal corpse (68, 6, D) 2 bolts an arrow (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 leather armour a +0 war axe (61, 9, D) the +5 short sword of Moderation {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (62, 9, D) the +8 hand crossbow of Analysis {elec, MP+9 Int+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It affects your magic capacity (+9). (63, 9, D) a +1 hand axe of draining (71, 9, D) a plain deck of changes (72, 9, D) a box of beasts (62, 10, D) an uncursed staff of poison (70, 10, D) an uncursed staff of wizardry (72, 10, D) a +4 scimitar of electrocution (71, 13, D) a river rat corpse a sheep corpse (61, 17, D) a +1 great sword of holy wrath (62, 17, D) a cursed -2 ring of intelligence (64, 17, D) the cursed +1 leather armour of Milestru {rElec} It insulates you from electricity. It has a curse placed upon it. (71, 17, D) a +1 rapier of protection (72, 17, D) a book of Geomancy (73, 17, D) an uncursed ring of invisibility (62, 18, D) an uncursed ring of poison resistance (63, 18, D) an uncursed staff of fire (64, 18, D) a +3 plate armour of magic resistance (72, 18, D) an uncursed staff of death (63, 21, D) a +0 quarterstaff a +0 robe a spriggan corpse (64, 21, D) a +0 dagger a +0 robe a black bear corpse a spriggan corpse (71, 21, D) a cursed +2 hand axe a cursed +0 robe (72, 21, D) a cursed +0 battleaxe a +0 robe (64, 24, D) a wolf corpse (61, 27, D) a book of Burglary (63, 27, D) a +3 flail of protection (64, 27, D) a +2 battleaxe of venom (72, 27, D) an uncursed staff of power (62, 28, D) an uncursed staff of earth (63, 28, D) a +0 great sword of holy wrath (64, 28, D) a +1 battleaxe of chopping (71, 28, D) a +0 whip (73, 28, D) the Guide on the Dusty Compass Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lee's Rapid Deconstruction Earth 5 e - Summon Forest Summoning/Translocation 5 (73, 29, D) a +0 halberd a naga corpse (72, 30, D) a +1 long sword of holy wrath a naga corpse (73, 30, D) a +2 war axe of electrocution (71, 31, D) a +3 broad axe of chopping an adder corpse (61, 32, D) a +0 giant spiked club an ogre corpse (62, 32, D) a +0 giant club a hill giant corpse (63, 32, D) a +0 giant club a +0 giant club (62, 33, D) a +0 giant spiked club a +0 giant club an ogre corpse (64, 33, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (69, 37, D) an uncursed amulet of warding (70, 37, D) an uncursed staff of death (71, 37, D) an uncursed ring of protection from cold (72, 37, D) a +0 trident (73, 37, D) a +0 trident (71, 38, D) a disc of storms (72, 38, D) a +0 trident (73, 38, D) the Collected Works on Harmful Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Fire Conjuration/Fire 6 (71, 42, D) a cursed -3 trident a merfolk corpse (71, 43, D) 2 large rocks 3 tomahawks 2 arrows of frost (72, 43, D) a +2 rod of the swarm (4/14) (unseen) (70, 44, D) a tomahawk (71, 44, D) 3 arrows of frost