George the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a stone of tremors (36, 1, D) a plain deck of summoning (37, 1, D) the Compendium of Unholy Arcane Weapons Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Vampiric Draining Necromancy 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (39, 1, D) a +4 spear of venom (41, 1, D) a +2 plate armour of positive energy (42, 1, D) a +1 leather armour of magic resistance (49, 1, D) a +4 dagger of venom (50, 1, D) a +1 rapier of protection (51, 1, D) an uncursed staff of earth (53, 1, D) the +2 ring mail of Tim Osebb {rC++} It greatly protects you from cold. (54, 1, D) an uncursed amulet of warding (55, 1, D) a +0 glaive of chopping (61, 1, D) the cursed +3 morningstar "Raalac" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (62, 1, D) an uncursed staff of energy (63, 1, D) a +3 chain mail of fire resistance (67, 1, D) the +1 leather armour of the Untouchables {Str+7} It affects your strength (+7). (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (37, 2, D) the +4 robe of Moreoh {rPois Str+4} It affects your strength (+4). It protects you from poison. (38, 2, D) the ring "Kerytsefic" {rC+ Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It protects you from cold. It lets you see invisible. (42, 2, D) a +1 trident of protection (50, 2, D) a +3 ring of strength (51, 2, D) a phial of floods (52, 2, D) a +4 rapier of venom (53, 2, D) a +6 blowgun (54, 2, D) a +2 trident of venom (55, 2, D) a +2 flail of crushing (62, 2, D) a +2 halberd of protection (73, 2, D) a +2 robe of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (54, 3, D) an uncursed ring of stealth (73, 3, D) a +0 trident (74, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (47, 9, D) a spiny frog corpse (49, 9, D) a water moccasin corpse a spiny frog corpse (61, 9, D) an uncursed staff of death (70, 9, D) a stone of tremors (71, 9, D) the +7 hand axe of Rivejucu {distort, *Corrode MR+ Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (72, 9, D) a +2 great sword of slicing (48, 10, D) a hydra corpse a boulder beetle corpse (62, 10, D) a +0 helmet of see invisible (70, 10, D) a +1 flail of crushing (72, 10, D) a +0 rapier of speed (59, 11, D) a +0 arbalest 14 bolts of flame (71, 12, D) a +0 short sword a +0 robe (49, 13, D) a +0 leather armour (51, 13, D) a book of Necromancy (52, 13, D) a book of Callings (53, 13, D) a +0 leather armour (59, 13, D) a +0 arbalest 9 bolts (61, 13, D) a +0 battleaxe a +0 plate armour (51, 14, D) a +1 plate armour of positive energy (52, 14, D) a +0 dagger (53, 14, D) a sack of spiders (55, 14, D) a +0 glaive (60, 14, D) 3 bolts of flame (61, 14, D) a bolt of flame (62, 14, D) a bolt (53, 16, D) a +0 dagger a +0 chain mail an orc corpse (61, 17, D) an uncursed ring of flight (62, 17, D) a phantom mirror (63, 17, D) the +1 leather armour "Zuscha" {rF- Str+7} It affects your strength (+7). It makes you vulnerable to fire. (64, 17, D) a book of the Warp (71, 17, D) a +3 rapier of holy wrath (73, 17, D) a +1 robe of magic resistance (55, 18, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +1 robe of the Archmagi (56, 18, D) a +0 hand axe the +4 chain mail of Gluttony {rF+ Str+2 Dex-4} It affects your strength (+2). It affects your dexterity (-4). It protects you from fire. (62, 18, D) a +1 ring mail of poison resistance (63, 18, D) an uncursed amulet of warding (64, 18, D) a disc of storms (72, 18, D) a +1 blowgun of evasion (73, 18, D) an uncursed amulet of the gourmand (54, 19, D) a +0 bardiche a +0 plate armour an orc corpse (55, 19, D) a +0 hand axe a +3 leather armour of fire resistance a +0 ice dragon armour the +7 war axe of Ycves {venom, rElec rPois rF+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It protects you from poison. a +0 plate armour a stone giant corpse an orc corpse (56, 19, D) a +0 club a +1 ring mail of magic resistance a +0 dagger the cursed +1 leather armour of the Stallion {Regen+ Int+2} It affects your intelligence (+2). It increases your rate of regeneration. It has a curse placed upon it. (53, 20, D) a +0 halberd a cursed +0 ring mail a +0 short sword of venom a +0 blowgun an orc corpse the kobold corpse of Sonja (54, 20, D) 5 large rocks (56, 20, D) a tomahawk 2 large rocks (53, 21, D) a large rock (54, 21, D) a +0 hand axe a +5 shortbow of freezing a tomahawk (55, 21, D) 2 large rocks (65, 21, D) a +0 trident 5 tomahawks (64, 22, D) a +0 trident 7 tomahawks (65, 22, D) a +0 trident 7 tomahawks (66, 22, D) a +0 shortbow 8 arrows (64, 23, D) a +0 shortbow 4 arrows (65, 23, D) 8 arrows (73, 23, D) a +0 spear (75, 23, D) a +0 short sword a +0 robe (63, 24, D) a tomahawk 2 arrows (64, 24, D) an arrow (66, 24, D) an arrow (74, 24, D) a +0 dagger a +0 robe (50, 25, D) a +1 leather armour of fire resistance (51, 25, D) an uncursed staff of earth (52, 25, D) a Fen Folio (50, 26, D) an uncursed ring of see invisible (51, 26, D) a cursed staff of earth (54, 26, D) a +7 giant spiked club (65, 27, D) a +0 hand axe (71, 27, D) an uncursed staff of wizardry (72, 27, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (73, 27, D) a book of Geomancy (51, 28, D) a +0 giant club a cursed -1 club a +0 ring mail an orc corpse (52, 28, D) a +0 trident (62, 28, D) a book of Debilitation (63, 28, D) a +2 rod of shadows (5/12) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (64, 28, D) an uncursed staff of earth (71, 28, D) a +2 falchion of electrocution (73, 28, D) a book of the Sky (51, 29, D) a +1 war axe of freezing (52, 29, D) a +3 quarterstaff of speed a +0 short sword a +0 plate armour a +0 war axe a +0 ring mail a +0 giant club a +0 glaive a cursed +0 chain mail (53, 29, D) a +0 trident an orc corpse (51, 30, D) an uncursed ring of magical power an orc corpse (53, 30, D) a +0 whip the +2 ring mail of Ypeuf {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. an orc corpse (62, 32, D) a +0 trident (63, 32, D) a +0 glaive a mottled draconian corpse (skeletalised by now) (64, 32, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (62, 33, D) a +2 war axe of distortion (63, 33, D) a +0 short sword (64, 33, D) a +0 mace a draconian corpse (skeletalised by now) (62, 34, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a draconian corpse (skeletalised by now) (49, 37, D) an uncursed staff of fire (50, 37, D) a +0 dagger (51, 37, D) a box of beasts (52, 37, D) a book of Spatial Translocations the Guide on Curses Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Gell's Gravitas Hexes/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Spectral Weapon Hexes/Charms 3 e - Cause Fear Hexes 4 a Grand Grimoire (59, 37, D) a +2 quarterstaff of crushing (61, 37, D) a +2 broad axe of electrocution (62, 37, D) a +4 longbow of flaming (63, 37, D) a book of Unlife (69, 37, D) a +9 blowgun (70, 37, D) the +6 glaive of Dawn {flame, *Drain MR+ MP+9 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes draining when unequipped. (71, 37, D) the ring of Dishonesty {SInv Stlth+} [ring of stealth] It lets you see invisible. It makes you more stealthy. (72, 37, D) the +1 robe "Qenog" {rF+ Str+2} It affects your strength (+2). It protects you from fire. (74, 37, D) a phial of floods (49, 38, D) a lantern of shadows (50, 38, D) a box of beasts (51, 38, D) a +3 quick blade (52, 38, D) a +0 long sword (53, 38, D) a +2 ring of dexterity (60, 38, D) a book of the Sky (61, 38, D) a +0 greatsling of freezing (62, 38, D) a book of Death (63, 38, D) a +4 vampiric battleaxe (70, 38, D) an uncursed amulet of faith (71, 38, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (72, 38, D) a +1 spear of venom (73, 38, D) Oduxy's Handbook of the Entourage Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Lightning Spire Summoning/Air 4 c - Dragon's Call Summoning 9 (51, 41, D) a +2 short sword of flaming the human corpse of Maurice (skeletalised by now) (53, 41, D) a +1 war axe of venom a +3 ring mail of poison resistance (51, 42, D) a +0 scimitar a cursed +0 ring mail (52, 42, D) a +0 whip of freezing a +0 robe (62, 42, D) a +2 quarterstaff of speed (71, 42, D) a necrophage corpse (skeletalised by now) (50, 43, D) 4 curare-tipped needles (51, 43, D) a +1 longbow of flaming 12 poisoned arrows a +1 centaur barding of fire resistance (52, 43, D) a +0 war axe of freezing a +0 plate armour a +0 shield (51, 44, D) a +3 dagger a +0 buckler (51, 45, D) a curare-tipped needle