George Level 1 of the Dungeon (0, 0, D:1) a stone (1, 0, D:1) a stone (-37, 1, D:1) a +0 club (-3, 1, D:1) a +0 club (-27, 2, D:1) a +0 whip (-24, 2, D:1) a stone (-23, 2, D:1) a stone (-3, 2, D:1) a +0 dagger 2 stones (6, 7, D:1) 26 stones (-7, 8, D:1) a +0 dagger (-36, 10, D:1) 9 arrows (3, 10, D:1) 23 sling bullets (-34, 15, D:1) a stone (-39, 16, D:1) a stone (-36, 16, D:1) 3 stones (-30, 16, D:1) a +0 short sword (-41, 17, D:1) a +0 dagger 2 stones (-29, 17, D:1) a +0 dagger (-41, 18, D:1) a +0 club (7, 21, D:1) 5 tomahawks (-12, 24, D:1) a +0 club (-9, 39, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 17 arrows (-11, 7, D:2) a +0 centaur barding (-46, 10, D:2) a +0 short sword (-19, 11, D:2) a +0 robe (-37, 15, D:2) an adder corpse (-33, 23, D:2) a +0 dagger (-11, 24, D:2) a +0 dagger (-46, 27, D:2) a bat corpse (skeletalised by now) (-28, 30, D:2) a +0 dagger (-31, 32, D:2) 20 arrows (-46, 34, D:2) 13 stones (-43, 44, D:2) a +0 spear