George Level 1 of the Dungeon (21, 0, D:1) a +0 club (26, 0, D:1) a +0 spear (20, 2, D:1) a +0 dagger (-24, 4, D:1) a +0 hunting sling (-14, 4, D:1) a +0 club (7, 5, D:1) 14 stones (12, 16, D:1) a +0 spear (10, 17, D:1) a +0 hunting sling (-24, 18, D:1) a +0 whip a +0 ring mail (-20, 22, D:1) a +0 club (-9, 24, D:1) 22 arrows (-22, 26, D:1) 26 stones (8, 36, D:1) a +0 club (-24, 44, D:1) a +0 dagger (-12, 53, D:1) 20 arrows of flame (19, 53, D:1) a +0 short sword (11, 55, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (23, 9, D:2) 19 stones (19, 10, D:2) 19 bolts (40, 10, D:2) a +0 dagger (8, 12, D:2) 17 bolts (27, 14, D:2) a potion of degeneration (27, 15, D:2) a +0 robe (30, 18, D:2) 17 bolts (32, 18, D:2) a +0 hunting sling (26, 20, D:2) a +0 naga barding (48, 20, D:2) 14 stones (45, 21, D:2) a +0 leather armour (-4, 22, D:2) 11 stones (31, 25, D:2) a +0 dagger (32, 30, D:2) 15 arrows (33, 35, D:2) 20 stones (32, 38, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (44, 5, D:3) a tomahawk (45, 5, D:3) a tomahawk (49, 5, D:3) a +0 flail of draining (26, 8, D:3) a +1 spear of freezing (33, 12, D:3) a goblin corpse (8, 13, D:3) an uncursed ring of teleportation (10, 16, D:3) a cursed -2 club (0, 22, D:3) a +0 leather armour (31, 26, D:3) a rat corpse (skeletalised by now) (31, 29, D:3) a +2 helmet (3, 30, D:3) 16 stones (35, 37, D:3) a +0 ring mail (42, 46, D:3) a +0 whip (45, 46, D:3) a stone (48, 46, D:3) a stone