George Level 1 of the Dungeon (0, 0, D:1) 10 stones (10, 0, D:1) 25 sling bullets (35, 0, D:1) a giant cockroach corpse (28, 8, D:1) a +0 hunting sling (0, 10, D:1) a jackal corpse (skeletalised by now) (29, 11, D:1) a +0 robe (24, 13, D:1) a +0 club a hobgoblin corpse (10, 14, D:1) a +0 dagger (12, 14, D:1) a +0 dagger (21, 16, D:1) a bat corpse (29, 16, D:1) a +0 club a hobgoblin corpse (-12, 19, D:1) a rat corpse (skeletalised by now) (-13, 24, D:1) a giant newt corpse (skeletalised by now) (24, 26, D:1) a cursed -3 club (-11, 27, D:1) 15 bolts (27, 29, D:1) a +0 club a gnoll corpse (-11, 34, D:1) 25 stones (-9, 34, D:1) a cursed -2 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (still there?) a goblin corpse (still there?) (0, 1, D:2) a stone a goblin corpse (0, 2, D:2) a +0 short sword (unseen) (-11, 3, D:2) 4 gold pieces (0, 3, D:2) a quokka corpse (-9, 5, D:2) 22 stones (-3, 5, D:2) a scroll of blinking (0, 5, D:2) 9 gold pieces (5, 7, D:2) a potion of resistance (-6, 8, D:2) a scroll of magic mapping (-4, 8, D:2) a +0 club (-3, 8, D:2) a +0 dagger a goblin corpse (0, 11, D:2) 12 arrows