George Level 1 of the Dungeon (6, 3, D:1) 17 stones (22, 10, D:1) a cursed -1 dagger (-9, 12, D:1) a +0 club (7, 20, D:1) a +0 spear (-15, 21, D:1) a +0 short sword a stone (-26, 24, D:1) 2 stones (-21, 24, D:1) a +0 short sword (-16, 24, D:1) a stone (-15, 24, D:1) a stone (-32, 28, D:1) a +0 club (4, 36, D:1) a +0 leather armour (-28, 38, D:1) a +0 club (15, 38, D:1) 18 stones (-9, 40, D:1) a +0 mace (13, 44, D:1) a +0 hunting sling (-17, 45, D:1) a +2 dagger of speed (-5, 50, D:1) a +0 leather armour (-39, 51, D:1) a +0 hand axe (-30, 51, D:1) a stone (-28, 52, D:1) 2 stones (-3, 58, D:1) a throwing net (-1, 58, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) an uncursed amulet of inaccuracy (8, 0, D:2) a +0 short sword (2, 1, D:2) a +0 club (8, 3, D:2) a stone (8, 4, D:2) a stone (7, 5, D:2) a stone (-2, 9, D:2) 21 arrows of frost (-16, 16, D:2) a +0 flail (16, 21, D:2) a +0 club (-12, 26, D:2) a +0 robe (24, 26, D:2) a +0 halberd (24, 27, D:2) a +0 club a +0 spear (8, 29, D:2) a +0 rapier (-8, 36, D:2) a cursed -3 club Level 3 of the Dungeon (0, 0, D:3) a poisoned needle (9, 0, D:3) a +0 scale mail (-5, 1, D:3) a +0 short sword a +0 blowgun a kobold corpse (-1, 1, D:3) a poisoned needle (-36, 2, D:3) a +0 hand axe (-33, 2, D:3) a jackal corpse (skeletalised by now) (-46, 7, D:3) a stone (-48, 8, D:3) a +0 short sword (4, 11, D:3) a +0 mace (-15, 18, D:3) a +0 hunting sling (-44, 24, D:3) 30 stones (-39, 34, D:3) a +0 ring mail (-16, 37, D:3) a +0 dagger (-28, 46, D:3) 13 poisoned needles (-35, 47, D:3) 25 arrows (8, 52, D:3) a +0 whip (-29, 58, D:3) a +0 club (1, 58, D:3) a +0 dagger a goblin corpse (skeletalised by now)