George Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, 1, D:1) 14 stones (20, 2, D:1) a +0 whip (8, 10, D:1) a cursed +0 dagger (3, 11, D:1) a +0 hand axe (9, 17, D:1) a cursed +0 club (33, 23, D:1) a +0 hunting sling (24, 25, D:1) 17 stones (13, 29, D:1) 14 arrows of flame Level 2 of the Dungeon (0, 0, D:2) a +0 club (48, 4, D:2) a stone (51, 4, D:2) a +0 whip a kobold corpse (skeletalised by now) (52, 4, D:2) a jackal corpse (skeletalised by now) (47, 5, D:2) a stone (51, 6, D:2) a +0 club (19, 9, D:2) a stone (20, 9, D:2) a stone (23, 9, D:2) a +0 whip (57, 20, D:2) a +0 flail (12, 28, D:2) 28 stones (58, 28, D:2) a cursed +0 ring mail (47, 30, D:2) a jackal corpse (skeletalised by now) (35, 32, D:2) a +0 club (0, 38, D:2) a +0 dagger (1, 38, D:2) a +0 club (3, 40, D:2) a +0 leather armour (14, 40, D:2) 3 tomahawks (21, 43, D:2) a +0 club a kobold corpse (22, 43, D:2) a worm corpse (4, 45, D:2) 18 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 0, D:3) a +0 dagger (5, 3, D:3) a cursed -1 club (unseen) (5, 5, D:3) a +0 hand axe (still there?) a scroll of identify (still there?) (5, 6, D:3) a bat corpse