George Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (30, 1, D:1) a +0 short sword (30, 3, D:1) a stone (30, 4, D:1) 2 stones (0, 9, D:1) 15 stones (45, 10, D:1) a +0 club (44, 11, D:1) 12 sling bullets (46, 11, D:1) 12 stones (19, 12, D:1) 23 stones (43, 12, D:1) a +0 club (22, 13, D:1) a +0 robe (19, 16, D:1) a +0 club (5, 18, D:1) 3 stones (5, 19, D:1) a +0 whip (5, 20, D:1) a cursed -2 dagger (8, 21, D:1) a stone (9, 22, D:1) a stone (6, 25, D:1) a stone (5, 26, D:1) a stone (17, 26, D:1) a +0 club (30, 27, D:1) a +0 club (3, 28, D:1) a stone (30, 28, D:1) a +0 club (31, 28, D:1) 3 stones (31, 29, D:1) a +0 whip (32, 29, D:1) a +0 club (32, 30, D:1) a +0 club (0, 31, D:1) a stone (32, 32, D:1) a +0 leather armour (27, 38, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 17 stones (7, 2, D:2) a rat corpse (skeletalised by now) (-46, 4, D:2) a +0 halberd (unseen) (-44, 4, D:2) a giant cockroach corpse (-43, 4, D:2) an adder corpse (-42, 4, D:2) a rat corpse (-20, 5, D:2) 27 sling bullets (9, 8, D:2) 23 stones (5, 12, D:2) a +0 club (-2, 13, D:2) a +0 club (-12, 15, D:2) a +0 dagger (-13, 16, D:2) 38 stones (-11, 28, D:2) a quokka corpse (skeletalised by now)