George Level 1 of the Dungeon (0, 0, D:1) a +0 club (-12, 5, D:1) a +0 whip (-13, 13, D:1) a +0 dagger (9, 22, D:1) 10 stones (10, 24, D:1) a stone (15, 25, D:1) a +1 dagger of pain (-5, 27, D:1) 2 stones (-7, 28, D:1) a stone (-6, 28, D:1) a stone (-5, 28, D:1) a +0 club (-35, 29, D:1) 24 arrows (-8, 30, D:1) a stone (-1, 36, D:1) a +0 dagger (-1, 37, D:1) a +0 club (-6, 41, D:1) a +0 robe (1, 42, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 club (-4, 2, D:2) 14 bolts (24, 4, D:2) a +0 short sword (42, 13, D:2) a +0 dagger a +0 hunting sling 10 stones (1, 16, D:2) a +0 dagger (16, 17, D:2) a +0 leather armour (-9, 20, D:2) a +0 dagger (-5, 25, D:2) a stone (-5, 26, D:2) a stone (-2, 28, D:2) a stone (0, 29, D:2) a +0 hunting sling 10 stones (40, 29, D:2) a +0 club (13, 30, D:2) 25 arrows (0, 36, D:2) 22 stones (40, 38, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) 10 arrows of dispersal (0, 2, D:3) a +0 long sword 2 stones (-6, 12, D:3) a stone (-4, 12, D:3) Sif Muna's Almanac of Confrontation Spells Type Level a - Sting Conjuration/Poison 1 (-10, 13, D:3) a +0 club (-10, 14, D:3) a +0 club (-8, 14, D:3) a stone (-7, 15, D:3) a stone (-1, 16, D:3) a +1 dagger of venom (11, 16, D:3) a +0 dagger (-2, 17, D:3) a +0 dagger (-1, 18, D:3) a +0 spear a +0 animal skin a +0 helmet a cursed -1 club a stone (-2, 19, D:3) a +0 dagger a +0 club a +0 dagger a +0 club a +0 club a +0 dagger (-6, 25, D:3) a +0 club (5, 30, D:3) a +0 leather armour (-3, 32, D:3) a +0 hand axe (0, 34, D:3) a +0 robe (8, 44, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a cursed -1 giant club (15, 4, D:4) the +8 hand axe "Evac Din" {chop, rC- MP+9 Str+2 Dex+8} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+8). It makes you vulnerable to cold. It affects your magic capacity (+9). (64, 5, D:4) a +0 rapier (27, 11, D:4) a +2 dagger of venom (41, 13, D:4) a +0 ring mail a +0 short sword (3, 14, D:4) a +0 buckler (6, 14, D:4) a +0 leather armour (44, 16, D:4) a +0 hand axe (44, 17, D:4) a +0 leather armour a +0 club (13, 20, D:4) 5 large rocks (20, 22, D:4) a cursed -2 dagger a +0 robe a wand of polymorph (0) (15, 25, D:4) a +0 short sword (31, 30, D:4) a +0 quarterstaff (51, 37, D:4) a +0 leather armour (34, 42, D:4) a +0 trident (33, 43, D:4) 30 arrows a +0 shortbow a +0 hand axe (42, 43, D:4) a +0 mace (33, 45, D:4) an arrow (11, 49, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 shield (-15, 2, D:5) 15 stones (6, 15, D:5) a cursed +0 robe a +0 dagger (3, 16, D:5) a +0 leather armour (-6, 17, D:5) a +0 mace (2, 17, D:5) a +0 leather armour a +0 hand axe (-2, 20, D:5) a +0 ring mail (4, 24, D:5) 23 stones (-11, 26, D:5) a +0 war axe (-11, 28, D:5) a +0 ring mail (3, 37, D:5) 13 stones (12, 47, D:5) a killer bee corpse (-14, 48, D:5) a +0 whip the Ecumenical Temple