George Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (-16, 1, D:1) a +0 dagger (20, 4, D:1) a +0 ring mail (20, 8, D:1) a +0 ring mail (-21, 15, D:1) 18 bolts (-15, 18, D:1) a cursed -2 robe (-3, 21, D:1) 29 arrows (5, 30, D:1) a +0 short sword (14, 30, D:1) a +0 dagger (30, 30, D:1) a -2 buckler (-19, 31, D:1) a +0 ring mail (4, 45, D:1) 14 stones (3, 50, D:1) a +0 club Level 2 of the Dungeon (21, 2, D:2) a +0 short sword (-11, 13, D:2) a +0 short sword (4, 13, D:2) a +0 quarterstaff (38, 13, D:2) a +0 long sword (32, 14, D:2) 21 bolts (44, 14, D:2) a potion of lignification (17, 15, D:2) a +0 leather armour (20, 18, D:2) 21 bolts (19, 19, D:2) 19 stones (36, 22, D:2) a +0 robe (28, 26, D:2) a +0 dagger (28, 27, D:2) a +0 short sword a stone (28, 28, D:2) a +0 short sword (-14, 29, D:2) 27 stones (28, 29, D:2) a stone (21, 40, D:2) 22 sling bullets (27, 44, D:2) a +0 dagger (-13, 47, D:2) a rat corpse (skeletalised by now) (12, 47, D:2) 13 stones (39, 56, D:2) a cursed +0 leather armour (-7, 57, D:2) a +0 trident