George Level 1 of the Dungeon (0, 0, D:1) a +0 club (41, 2, D:1) a +0 club (34, 8, D:1) 13 stones (29, 13, D:1) a +0 club (50, 13, D:1) a +0 club (6, 23, D:1) a +0 dagger 2 stones (7, 24, D:1) 21 stones (8, 25, D:1) a stone (33, 37, D:1) a +0 club (9, 47, D:1) a +0 ring mail (52, 48, D:1) a +0 club (6, 50, D:1) a +0 whip (7, 51, D:1) a stone (44, 55, D:1) a +0 club (28, 58, D:1) 21 stones (5, 60, D:1) a +0 scale mail (11, 60, D:1) 13 sling bullets (15, 62, D:1) 7 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-24, 1, D:2) a +0 club a kobold corpse (-24, 2, D:2) a bat corpse (-35, 13, D:2) a +0 club (-31, 13, D:2) a +0 club (-20, 20, D:2) a +0 club (-4, 20, D:2) a +0 scale mail (-5, 26, D:2) an adder corpse (skeletalised by now) (-4, 27, D:2) a cursed -2 club a +0 hunting sling 21 stones (-4, 31, D:2) a +0 rapier (-9, 36, D:2) a +0 hunting sling (-3, 37, D:2) a +0 buckler (-7, 42, D:2) a +0 dagger a kobold corpse (skeletalised by now)