George Level 1 of the Dungeon (30, 2, D:1) 22 arrows (0, 6, D:1) 2 stones (-6, 7, D:1) 27 arrows (-5, 8, D:1) a +0 club (-29, 12, D:1) a +0 whip (-27, 13, D:1) a stone (-26, 13, D:1) a stone (-25, 13, D:1) a +0 club (12, 23, D:1) a cursed -2 dagger (-2, 25, D:1) a +0 leather armour (2, 34, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (34, 1, D:2) 6 stones (24, 2, D:2) a +0 mace (11, 4, D:2) a cursed +0 dagger (23, 5, D:2) a +2 quarterstaff of chaos (6, 11, D:2) a +0 dagger (6, 12, D:2) a +0 club (46, 12, D:2) a +0 halberd (49, 14, D:2) a +0 club (24, 26, D:2) a +0 dagger (29, 27, D:2) 18 sling bullets (37, 42, D:2) a +0 club (27, 43, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a slice of pizza (0, 7, D:3) a jackal corpse (skeletalised by now) (-2, 10, D:3) a jackal corpse (skeletalised by now) (6, 19, D:3) a cursed +0 dagger