George Level 1 of the Dungeon (0, 0, D:1) a +0 club (-21, 5, D:1) 23 bolts (9, 8, D:1) a +0 dagger (-22, 9, D:1) a +0 club (1, 14, D:1) a +0 dagger (-1, 17, D:1) a +0 club (-33, 19, D:1) a cursed -1 club (19, 19, D:1) a +0 whip (21, 25, D:1) a +0 leather armour (-8, 33, D:1) 10 stones (-15, 39, D:1) 24 stones (-2, 44, D:1) a +0 mace (4, 44, D:1) a +0 club (3, 45, D:1) 24 sling bullets (3, 48, D:1) 21 stones (9, 51, D:1) a cursed -2 robe (-26, 53, D:1) 12 arrows Level 2 of the Dungeon (29, 0, D:2) a stone (29, 5, D:2) a +0 short sword (37, 5, D:2) an adder corpse (29, 6, D:2) a +0 short sword a stone (-5, 14, D:2) a +0 leather armour (29, 16, D:2) a +0 robe (2, 22, D:2) a +0 club (32, 24, D:2) 10 stones (-9, 26, D:2) an adder corpse (skeletalised by now) (-8, 26, D:2) a giant gecko corpse (skeletalised by now) (34, 26, D:2) 19 stones (-1, 27, D:2) 8 stones (34, 28, D:2) a +0 rapier (-11, 31, D:2) a rat corpse (skeletalised by now) (2, 33, D:2) a rat corpse (skeletalised by now) (1, 44, D:2) a +0 hunting sling (-9, 47, D:2) a giant newt corpse (skeletalised by now) (1, 53, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a kobold corpse