George Level 1 of the Dungeon (0, 0, D:1) 13 stones (4, 4, D:1) 16 stones (12, 4, D:1) a +0 hunting sling (21, 5, D:1) 22 stones (16, 9, D:1) a +0 dagger (13, 14, D:1) 20 stones (-18, 18, D:1) a +0 short sword (-5, 22, D:1) a +0 dagger (15, 23, D:1) a +0 hand axe (-16, 29, D:1) 5 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 2, D:2) a +0 club (12, 6, D:2) a cursed -1 spear (18, 10, D:2) a +0 club (10, 14, D:2) a +0 trident (39, 22, D:2) a +0 leather armour (-21, 23, D:2) a +0 ring mail (34, 23, D:2) 22 stones (-15, 28, D:2) a +0 club (-13, 30, D:2) a +0 spear (12, 30, D:2) a +0 whip (-3, 31, D:2) a +0 dagger of draining (16, 36, D:2) a +0 leather armour (7, 37, D:2) 4 large rocks (9, 37, D:2) 11 arrows of frost (-17, 40, D:2) a +0 dagger (4, 42, D:2) a +0 short sword (5, 46, D:2) 14 poisoned needles (2, 58, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 spear (-9, 1, D:3) a +0 leather armour (-5, 8, D:3) a stone (-4, 10, D:3) a stone (-4, 13, D:3) a +0 whip a gnoll skeleton (-3, 13, D:3) a +0 spear 5 stones a +0 robe (6, 22, D:3) a +0 club (7, 22, D:3) a jackal corpse (skeletalised by now) (16, 32, D:3) a +0 dagger (24, 37, D:3) a +0 whip (8, 39, D:3) 19 sling bullets (-3, 50, D:3) a hobgoblin corpse (skeletalised by now) (-18, 52, D:3) a cursed +0 robe