George Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (-27, 17, D:1) a +0 short sword (6, 21, D:1) 32 stones (8, 23, D:1) a +0 leather armour (5, 27, D:1) a +0 club (14, 30, D:1) a +0 hand axe (-14, 36, D:1) a +0 dagger (-32, 37, D:1) a +4 dagger (-29, 37, D:1) a +0 club (-41, 39, D:1) a +0 whip (-14, 40, D:1) 15 arrows Level 2 of the Dungeon (0, 0, D:2) 11 poisoned needles (-6, 2, D:2) a +0 trident (12, 8, D:2) 7 stones (-10, 15, D:2) a +0 whip of venom (10, 15, D:2) a +0 ring mail (16, 20, D:2) a bat corpse (skeletalised by now) (18, 21, D:2) a +0 short sword (19, 21, D:2) a +0 club (29, 22, D:2) a cursed -2 club (12, 27, D:2) a +0 whip (10, 29, D:2) a +1 dagger of venom (-14, 36, D:2) a +0 club (23, 37, D:2) a +0 club (-7, 42, D:2) a +1 hat (1, 45, D:2) a rat corpse (skeletalised by now) (3, 49, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (-4, 4, D:3) a +0 short sword (-8, 5, D:3) a stone a +0 ring mail (-7, 5, D:3) 3 stones (-6, 5, D:3) a giant gecko corpse (skeletalised by now) (43, 15, D:3) a +0 dagger (unseen) (43, 18, D:3) a bread ration