George Level 1 of the Dungeon (-48, 3, D:1) a stone (-50, 7, D:1) a cursed +0 whip (-51, 9, D:1) a +0 dagger a +0 leather armour (-28, 24, D:1) a stone (-29, 26, D:1) a +0 club (-27, 26, D:1) a +0 whip (-4, 28, D:1) 12 stones (-40, 29, D:1) 5 large rocks (-12, 33, D:1) a +0 mace (-7, 39, D:1) a +1 dagger of freezing Level 2 of the Dungeon (0, 0, D:2) 2 throwing nets (4, 2, D:2) a +0 spear (-8, 3, D:2) a +0 club (4, 3, D:2) a +0 flail a +0 short sword 16 poisoned arrows a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (-11, 4, D:2) a +0 club (-10, 4, D:2) a +0 club a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) (14, 4, D:2) 8 poisoned needles (-9, 5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (-6, 5, D:2) 17 stones (-2, 5, D:2) a stone (2, 6, D:2) a +0 short sword (5, 12, D:2) a giant gecko corpse (15, 12, D:2) 17 stones (26, 24, D:2) a bat corpse (22, 31, D:2) a +0 club a hobgoblin corpse (31, 37, D:2) a rat skeleton (31, 45, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a potion of curing (-5, 3, D:3) a +0 hand axe a +0 ring mail an orc corpse (-2, 5, D:3) an adder corpse an adder corpse (-4, 11, D:3) 8 gold pieces