George Level 1 of the Dungeon (19, 8, D:1) a +0 scale mail (47, 9, D:1) a +0 club (14, 12, D:1) a +0 short sword (16, 12, D:1) 2 stones (21, 12, D:1) a stone (60, 12, D:1) 20 stones (60, 13, D:1) a +0 dagger (12, 15, D:1) a +0 ring mail (11, 20, D:1) a +0 short sword Level 2 of the Dungeon (24, 2, D:2) a +0 falchion (2, 3, D:2) a +0 club (4, 4, D:2) 24 bolts (24, 4, D:2) 14 arrows (21, 5, D:2) a +0 dagger (-8, 13, D:2) 20 stones (7, 18, D:2) a +0 club (-9, 20, D:2) a stone (-6, 20, D:2) 21 bolts (-13, 21, D:2) a +0 short sword a stone (-5, 22, D:2) a +0 club (26, 25, D:2) a +0 ring mail (27, 25, D:2) a +0 club a cursed +0 shield (3, 27, D:2) a +0 robe a +0 dagger (3, 28, D:2) a +0 club a cursed +0 leather armour a +0 flail (-15, 29, D:2) 13 bolts (3, 29, D:2) a +0 scale mail (8, 32, D:2) a +0 dagger (24, 32, D:2) 13 stones (-19, 36, D:2) 2 stones (-16, 37, D:2) 2 stones (-17, 38, D:2) a stone (-17, 39, D:2) 4 stones (-17, 42, D:2) a +0 hunting sling 14 stones (-16, 42, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 16 bolts (0, 6, D:3) a +0 robe (-4, 11, D:3) a +0 helmet (1, 11, D:3) 21 sling bullets (19, 12, D:3) a +0 short sword (0, 18, D:3) a tomahawk (0, 19, D:3) a +0 dagger a tomahawk (0, 20, D:3) a +0 whip (2, 20, D:3) a +0 scale mail a +0 mace a +0 dagger a +0 whip a +0 spear (5, 22, D:3) a +0 mace (17, 25, D:3) a +0 falchion (32, 27, D:3) a +0 dire flail (38, 27, D:3) 3 needles of confusion (15, 28, D:3) 16 stones (29, 30, D:3) a +0 club (27, 36, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 28 arrows (-4, 5, D:4) 15 stones (3, 24, D:4) 15 stones (-9, 29, D:4) a +0 falchion (-2, 29, D:4) a +2 dagger of holy wrath Level 5 of the Dungeon (0, 0, D:5) a cursed -3 dagger a +0 leather armour (-1, 1, D:5) a +0 ring mail (1, 1, D:5) a +0 short sword a +0 scale mail a +0 flail a +0 ring mail a +0 club a +0 scale mail (19, 2, D:5) an arrow (20, 3, D:5) a +0 shortbow 10 arrows (18, 17, D:5) the +8 quarterstaff of Rupp {antimagic, rC+ MR+ Str+4 Int-4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your intelligence (-4). It protects you from cold. It affects your resistance to hostile enchantments. (43, 18, D:5) a +0 hand axe a +0 club a +0 dagger a +0 robe of positive energy (38, 23, D:5) a +0 flail (39, 23, D:5) a +0 flail a +1 dagger of draining a +0 robe (39, 24, D:5) a +0 leather armour a +0 war axe a +0 leather armour (39, 27, D:5) a +0 dagger a +0 robe (-16, 32, D:5) a cursed -3 flail (-16, 33, D:5) a +0 club a +0 club (-16, 36, D:5) a throwing net Level 6 of the Dungeon [Shop] Legg's Distillery 2 potions of agility (96 gold) a potion of curing (36 gold) a potion of might (48 gold) a potion of curing (36 gold) a potion of magic (96 gold) a potion of degeneration (12 gold) a potion of might (48 gold) a potion of resistance (120 gold) a potion of poison (12 gold) a potion of poison (12 gold) a potion of agility (48 gold) [Shop] Oxtaw's Weapon Shoppe a +0 club (13 gold) the +8 great sword of Qeff {freeze, Int+2 Dex+3 Stlth-} (881 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It makes you less stealthy. a +0 short sword (39 gold) a +0 trident of freezing (107 gold) a +0 trident (45 gold) a +0 mace (39 gold) a +0 great mace (84 gold) 18 poisoned arrows (93 gold) a +3 quick blade (416 gold) a +0 morningstar (52 gold) a +1 flail of draining (172 gold) a +3 rapier (273 gold) [Shop] Dyes Ota's Antique Weapon Shoppe a +0 arbalest of flaming (108 gold) a +0 trident of venom (84 gold) the +1 flail "Gubb" {crush, -Tele +Rage MR+} (204 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you go berserk. It prevents most forms of teleportation. a +0 flail (84 gold) a +3 trident of piercing (84 gold) a +0 mace (72 gold) a +0 mace (72 gold) a +3 dagger (48 gold) a +0 rapier (96 gold) a +0 quarterstaff (96 gold) a +0 mace (72 gold) a +0 spear (72 gold) (0, 0, D:6) a +0 club (41, 9, D:6) a +0 ring mail (23, 13, D:6) a +0 robe (7, 17, D:6) 21 stones (16, 40, D:6) an arrow of frost (17, 42, D:6) a cursed -1 shortbow 9 arrows of frost (33, 42, D:6) a +2 pair of gloves (37, 48, D:6) 18 arrows the Ecumenical Temple