George Level 1 of the Dungeon (0, 0, D:1) a cursed -1 club (9, 2, D:1) 7 bolts (-1, 9, D:1) a +0 spear (29, 10, D:1) a +0 club (unseen) (7, 13, D:1) a stone (7, 14, D:1) a stone (7, 22, D:1) a +0 club (5, 23, D:1) a +0 club (29, 26, D:1) a +0 leather armour (25, 27, D:1) 12 stones (-6, 31, D:1) a +0 robe (18, 37, D:1) 15 bolts of penetration (15, 44, D:1) a +0 club (35, 48, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 15 stones (unseen) (10, 23, D:2) a bat corpse (skeletalised by now) (14, 24, D:2) a +0 dagger