George Level 1 of the Dungeon (-1, 5, D:1) 24 bolts (-16, 17, D:1) 2 stones (-1, 17, D:1) a +0 club (-22, 19, D:1) a +0 leather armour (-21, 19, D:1) a +0 leather armour (14, 21, D:1) 17 stones (-14, 22, D:1) a +0 short sword (-24, 27, D:1) a +0 leather armour (-12, 34, D:1) 2 stones (-41, 35, D:1) a +0 club (-11, 35, D:1) a stone (-1, 40, D:1) a +0 leather armour (4, 40, D:1) a stone (6, 40, D:1) a stone (7, 40, D:1) a +0 whip (7, 41, D:1) a stone Level 2 of the Dungeon (-1, 10, D:2) a +2 robe of resistance (12, 14, D:2) a +0 leather armour (-43, 19, D:2) a +0 dagger (1, 20, D:2) a +0 dagger (8, 23, D:2) 19 poisoned needles (-23, 25, D:2) a +0 ring mail (-15, 25, D:2) a cursed -3 club (-40, 28, D:2) a +0 short sword (-39, 28, D:2) a +0 hunting sling 20 stones (-32, 28, D:2) a stone (-40, 29, D:2) a +2 helmet of see invisible (-8, 32, D:2) a cursed +0 club (-3, 32, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 robe (-7, 2, D:3) a scroll of immolation (11, 5, D:3) a +0 hand axe (-6, 8, D:3) a jackal corpse (skeletalised by now) (-5, 8, D:3) an adder corpse (skeletalised by now) (-2, 8, D:3) an adder corpse (skeletalised by now) (-5, 9, D:3) a jackal corpse (skeletalised by now) (9, 11, D:3) a jackal corpse (skeletalised by now) (-8, 12, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (-4, 12, D:3) a +0 club (unseen) (7, 14, D:3) a giant gecko corpse (skeletalised by now) (8, 14, D:3) a giant gecko corpse (skeletalised by now) (4, 18, D:3) a giant gecko corpse (skeletalised by now) (5, 18, D:3) a giant gecko corpse (skeletalised by now) a sewer (0, 0, Sewer) 5 gold pieces (0, 1, Sewer) a scroll of remove curse (1, 1, Sewer) 12 gold pieces (0, 2, Sewer) a scroll of identify (1, 2, Sewer) a +0 rapier (2, 2, Sewer) a throwing net (0, 3, Sewer) 15 gold pieces (1, 3, Sewer) 17 gold pieces (0, 4, Sewer) 12 gold pieces