George Level 1 of the Dungeon (-12, 5, D:1) a +0 whip (-11, 6, D:1) a +0 short sword a stone (-11, 11, D:1) a stone a +0 short sword (-10, 12, D:1) a stone (-9, 12, D:1) a +0 club (-11, 13, D:1) 2 stones (-30, 19, D:1) a +0 club (7, 22, D:1) 8 sling bullets (-31, 23, D:1) 19 stones (0, 26, D:1) a +0 club (-12, 30, D:1) a +0 club (8, 41, D:1) a +0 robe (3, 43, D:1) a plain deck of changes (-7, 44, D:1) a +0 club (-6, 45, D:1) a +0 club (10, 48, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (-3, 2, D:2) 18 arrows (11, 3, D:2) a +0 short sword (0, 6, D:2) a +0 club (-6, 9, D:2) a +0 morningstar a +3 scale mail of poison resistance (-8, 10, D:2) a +0 club a kobold corpse (skeletalised by now) (-31, 12, D:2) a +0 scythe of venom a +0 robe (-25, 14, D:2) a cursed -2 whip (-23, 14, D:2) a +0 club (-27, 17, D:2) a stone (-27, 21, D:2) 2 stones (-16, 21, D:2) a +0 short sword (-15, 26, D:2) a stone (-6, 28, D:2) 3 stones (-26, 32, D:2) a +0 war axe (1, 35, D:2) a +0 short sword (3, 38, D:2) a cursed -3 mace Level 3 of the Dungeon (0, 0, D:3) an uncursed ring of fire (-3, 4, D:3) a +0 dagger (still there?) a cursed -1 dagger (still there?) (-1, 6, D:3) 13 gold pieces